Hey, I'm looking to make a system where a unit show's up on player X's radar if it is below a certain amount of life.
(Marine gets blasted and nearly is dead, zerg smell blood and Marine pops-up on Radar)
Can I affect the unit flag "Not on Radar" with behaviors? How can behaviors modify attributes such as Light, or Armored?
I don't think behaviors can affect attributes such as light or armored. However You can definitely use them to make it so unit show hide on radar. The key is to not set it so the unit as a base is unradarable, but make a behavior that makes it unradarable, and gets disabled by validators when certain condition you want are not met.
I would use a modified version of the colossus tree killer setup where you query a circle the area of your radar periodically using the term Validate Unit that uses a Unit Compare Vital type validator that creates your radar blip Model type actor.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey, I'm looking to make a system where a unit show's up on player X's radar if it is below a certain amount of life. (Marine gets blasted and nearly is dead, zerg smell blood and Marine pops-up on Radar)
Can I affect the unit flag "Not on Radar" with behaviors? How can behaviors modify attributes such as Light, or Armored?
I don't think behaviors can affect attributes such as light or armored. However You can definitely use them to make it so unit show hide on radar. The key is to not set it so the unit as a base is unradarable, but make a behavior that makes it unradarable, and gets disabled by validators when certain condition you want are not met.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I would use a modified version of the colossus tree killer setup where you query a circle the area of your radar periodically using the term Validate Unit that uses a Unit Compare Vital type validator that creates your radar blip Model type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg