Hey, I'm looking to make a system where a unit show's up on player X's radar if it is below a certain amount of life.
(Marine gets blasted and nearly is dead, zerg smell blood and Marine pops-up on Radar)
Can I affect the unit flag "Not on Radar" with behaviors? How can behaviors modify attributes such as Light, or Armored?
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Hey, I'm looking to make a system where a unit show's up on player X's radar if it is below a certain amount of life. (Marine gets blasted and nearly is dead, zerg smell blood and Marine pops-up on Radar)
Can I affect the unit flag "Not on Radar" with behaviors? How can behaviors modify attributes such as Light, or Armored?
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To start, I took these to display my problem.
http://imageshack.us/a/img687/5480/terrain005d.jpg http://imageshack.us/a/img833/9513/terrain006t.jpg http://imageshack.us/a/img829/9878/terrain007n.jpg
First Image: How the unit should look, occurs when facing south. Turrets fully extended.
Second Image: Occurs when facing directly east or west. Turrets rotated 90 degrees of desired.
Third Image: Occurs when facing North. Turrets rotated 180 degrees of desired.
I've tinkered with everything I know of, but i'm new to model attachment. Please help.
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@Ahli634: Go
Yes, but what is the difference between that and reload?
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What is the difference between reload time and period when modding a weapon?