Well, twice I've had this problem, I have a certain level in my map that has regions causing Kill Unit if in at the wrong time.
Which makes the hero un-revivable apparantly.
Revive works just fine when Hero is killed by "normal" ways ( read : gets killed by unit ).
However, I've tried both DoT as trigger until death and Kill Unit, and both times the Hero gets un-revivable.
Any workaround for this? I've tried googling it, but nopes ... I either suck at searching or the info is obsolete ( erronous information for this version ).
I'm pretty new at triggering, but I am innovative!
Maybe make a really strong custom unit with an invisible model, or just cloaked with no detectors around. Give the unit high enuff damage to kill in one hit and order him properly through triggers and then remove him. I'm sure there may be a better way.. but if you pull that off, it should work.
Well, twice I've had this problem, I have a certain level in my map that has regions causing Kill Unit if in at the wrong time. Which makes the hero un-revivable apparantly. Revive works just fine when Hero is killed by "normal" ways ( read : gets killed by unit ). However, I've tried both DoT as trigger until death and Kill Unit, and both times the Hero gets un-revivable. Any workaround for this? I've tried googling it, but nopes ... I either suck at searching or the info is obsolete ( erronous information for this version ).
Shameless bump due to unresolved and unable to find fix.
@AtlasRedux: Go
I'm pretty new at triggering, but I am innovative!
Maybe make a really strong custom unit with an invisible model, or just cloaked with no detectors around. Give the unit high enuff damage to kill in one hit and order him properly through triggers and then remove him. I'm sure there may be a better way.. but if you pull that off, it should work.
@Matezius: Go
ooo or, make a unit with no attack that sits somewhere on the map that has an ability with insane range and just does instant damage.
Use a use ability trigger to command his instant death ability!
Hey hey, not a bad idea! I've been too tired to think outside of the box lately, thanks, I'll try to do that ^^
Stop! There is an easier fix. Keep your trigger that kills the unit if it enters the area, but add another action. Set Custom Unit Value to 1.
Now make another trigger. If Custom Unit Value is 1 (which means this unit died by your death-region trigger), then Revive Actions.
Anytime bro.
Actually fixed it myself even easier ... Just did a Picked Units loop of units in the region and custom script : UnitRevive(UnitGroupLoopCurrent());
So simple, yet so bugged me so long.