When my map initializes, before everything starts, I want to run the background/story info first... I've tried creating dialog items, text tags, etc... but nothing works. What I'd like to do is, if you've seen Malu05's Origins map (link) before the game begins, text fades in (or looks to be typing in, one character at a time), fades out, and then the game fades in.
You'll probably want to look at "Dialogue" items. They allow for a lot more flexibility in placing text (I used to use it in WC3 for chatter from NPCs and such)
Thanks, that's perfect actually. I'm using dialogue to create the intro sequence and text crawl to create hints for the player... is there any way to change the color of the text crawl?
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When my map initializes, before everything starts, I want to run the background/story info first... I've tried creating dialog items, text tags, etc... but nothing works. What I'd like to do is, if you've seen Malu05's Origins map (link) before the game begins, text fades in (or looks to be typing in, one character at a time), fades out, and then the game fades in.
Is there a simple way to do this?
You'll probably want to look at "Dialogue" items. They allow for a lot more flexibility in placing text (I used to use it in WC3 for chatter from NPCs and such)
Yep use a dialog
Now in order for your map to continue after your intro is done, you'll have to use the Wait action. Simply create those dialogs and Wait 10 seconds
Actually Origins uses Text Crawl for that. Just make a new action and search for Text Crawl in the UI section.
@s3rius: Go
Thanks, that's perfect actually. I'm using dialogue to create the intro sequence and text crawl to create hints for the player... is there any way to change the color of the text crawl?