Yeah, that should be pretty easy, you want something like:
Untitled Trigger 001
Events
Timer - Every 25.0 seconds of Game Time
Local Variables
Conditions
Actions
Sound - Play YOURSOUND for (Player group((Random integer between STARTNUMBER and ENDNUMBER))) (at 100.0% volume, skip the first 0.0 seconds)
Use the Periodic Event event and play the sound for a random player (you have to use the Convert Player to Player Group function in the Player group section of the action first so that you can play the sound for one guy.
Is there a way to make an trigger play a sound for a random player at like 25 sec interval?
@kaealy:
Yeah, that should be pretty easy, you want something like:
Untitled Trigger 001
Events
Timer - Every 25.0 seconds of Game Time
Local Variables
Conditions
Actions
Sound - Play YOURSOUND for (Player group((Random integer between STARTNUMBER and ENDNUMBER))) (at 100.0% volume, skip the first 0.0 seconds)
Use the Periodic Event event and play the sound for a random player (you have to use the Convert Player to Player Group function in the Player group section of the action first so that you can play the sound for one guy.
@Shinoogie12: Go
Thank you, I'll try this out later on today.