Ive been making dummy units and give them the actor and model properties of the doodads I want to use....... From there I edit the unit to meet my particular needs.
This way you have all the control you do for a unit. but it looks like a doodad same thing basically.
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as far as i know only one person in the world has made this system and hes atm hording it to himself until someone else makes it so this system wont be out for a while.
ive been playing with it but its god dam impossible to make this. wouldnt be surprised the guy who made this gets a job at blizzard over it.
I think this is more of a paradigm thing...
Really... even if there is absolutely no chance of it ever being used again... you shouldn't "delete" a pathing blocker (unless memory or processing power is an issue). You should simply remove the behavior that makes it block pathing... which is a behavior, which you can manipulate.
You could also concieveably use the "Kill Actor Scope" to force the actor (and all it's children) out of scope and to be cleaned up... I assume this terminology is to be more descriptive about it's ability to "garbage collect"... but that's just a guess I just made up...
Well, the main problem is that while you can kill a doodad and remove a doodad, you can't remove it's footprint through a trigger. You can manipulate the behavior of a unit, but not that of a doodad.
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You can delete doodads via triggers... A pathing blocker 1x1 is a doodad... so why cant a trigger delete them?
I know that Blizzard is using units as "dynamic pathing blockers" in their campaign. Maybe that will easy your trouble?
But yea, the lack of control of doodads is... depressing.
Agreed...
Ive been making dummy units and give them the actor and model properties of the doodads I want to use....... From there I edit the unit to meet my particular needs.
This way you have all the control you do for a unit. but it looks like a doodad same thing basically.
as far as i know only one person in the world has made this system and hes atm hording it to himself until someone else makes it so this system wont be out for a while.
ive been playing with it but its god dam impossible to make this. wouldnt be surprised the guy who made this gets a job at blizzard over it.
I think this is more of a paradigm thing... Really... even if there is absolutely no chance of it ever being used again... you shouldn't "delete" a pathing blocker (unless memory or processing power is an issue). You should simply remove the behavior that makes it block pathing... which is a behavior, which you can manipulate.
You could also concieveably use the "Kill Actor Scope" to force the actor (and all it's children) out of scope and to be cleaned up... I assume this terminology is to be more descriptive about it's ability to "garbage collect"... but that's just a guess I just made up...
@NotDeadYet3: Go
Well, the main problem is that while you can kill a doodad and remove a doodad, you can't remove it's footprint through a trigger. You can manipulate the behavior of a unit, but not that of a doodad.