trigger events such as "Unit - Hero Experiance Level" are extremely slow.
in wc3 events triggered instant - which was fine.
so when i there increased my heroes exp by a certain value and he leveled up,
the event trigger break into the other trigger because of the event.
and now in sc2 events are so slow,
that i need to use a wait in one of my functions to completely deactivate a trigger - otherwise he will run -.-
sry, but this is really SHIT !
yeah, but i now made my own custom UI which gives me the possibility to avoid some of those slow events. =)
well anyway, this is not the best workarround...
Robbepop
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hiho,
not really a bug, but very annoying!
trigger events such as "Unit - Hero Experiance Level" are extremely slow. in wc3 events triggered instant - which was fine.
so when i there increased my heroes exp by a certain value and he leveled up, the event trigger break into the other trigger because of the event. and now in sc2 events are so slow, that i need to use a wait in one of my functions to completely deactivate a trigger - otherwise he will run -.- sry, but this is really SHIT !
-> blizzard epic fail ...
Robbepop
That's indeed a really big issue for an event-based programming :(
hiho,
yeah, but i now made my own custom UI which gives me the possibility to avoid some of those slow events. =) well anyway, this is not the best workarround...
Robbepop