However have you the documention in an other support than there : http://www.sc2mapster.com/assets/galaxy-editor-beier
Because it's annoying to move the screen on right and left to read the full sentences.
I've downloaded the last .zip, but unless i've missed it, there is no documentation inside it.
And when it's about scripting i obviously prefer written documentation than videos.
Have you any links or could you say how exactly banks are limited plz ?
I've found one tutorial but it's a video, and i'm not found of this support, especially because English is not my native language ...
Thx.
But i would prefer winmpq though.
Unless you have an other mopaq utility which can directly edit a file inside the archive without delete the file/import the new one ?
I have the version 1.64 of winmpq, but sadly it doesn't handle very well sc2 maps, it acts like there is no listfile inside the map.
I remember vJeux talked about a new one on an old announce, could someone give me a link to download a valid version for sc2 maps ?
There is a "custom script" action in "trigger action", but warning the editor is fully localized with your language, so if you don't have an English or American version, it will be called something else, like "script personnalisé" in French.
Because it's a beta, the traduction is kinda lame sometimes, but you can display data as ... argh i don't have the English name.
The shorcut is Ctrl + D (hope it's the same for all local language), then search for "customscriptaction".
When you have created it, select it and click in the next bottom window (under the gui trigger) and type you code inside this window.
I suppose there is a file which define the GUI, where is it ?
Maybe it will help me to find what it should does, i haven't found it on the GUI.
I have not an English version and didn't found any "skip" name with the short-cut "Ctrl+D" (display datas as ...)
nativevoidTriggerQueueEnter();nativevoidTriggerQueueExit();nativeboolTriggerQueueIsEmpty();nativevoidTriggerQueuePause(boolpause);// Options for handling the active thread when clearing the trigger queueconstintc_triggerQueueRetain=0;// Leave in the queueconstintc_triggerQueueRemove=1;// Remove from the queue, but leave it runningconstintc_triggerQueueKill=2;// Remove from the queue and kill it immediatelynativevoidTriggerQueueClear(intactiveOption);
I don't understand what is the usefulness of these functions, basically how and when use them.
That doesn't seem coherent for me, since we have the control of the full keyboard, why we would have this for the escape key ?
I tested with PlayerGroupAll(), and "0" and "1" for requiredCount(solo test) and the two bool to false, and it does nothing, or at least i can't use use it like that.
EDIT : I haven't tested with a cinematic though, just trying to display a message in the trigger action.
Will do it tomorrow.
EDIT :
Anyway with your method we can't fully write a trigger in plain galaxy, right ?
So i suppose i will keep MotiveMe's way ...
EDIT2 :
Nevermind, i got this trick to work now, this GUI is so confusing, i even can't see which custom script i've added if i don't double click on it, else it just display "custom script : none" ...
EDIT3 :
I can't believe that i've missed the "custom script" action, i used "action definition" instead ...
Oh well it's really easy.
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Thx, that was the police size, 10 is needed to avoid this problem, and then nothing forbids you to "zoom", usually it's CTRL + "+"
I'm reading it right now.
EDIT : But including this documentation inside the .zip wouldn't hurt though.
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Looks interesting.
However have you the documention in an other support than there : http://www.sc2mapster.com/assets/galaxy-editor-beier Because it's annoying to move the screen on right and left to read the full sentences. I've downloaded the last .zip, but unless i've missed it, there is no documentation inside it.
And when it's about scripting i obviously prefer written documentation than videos.
0
Have you any links or could you say how exactly banks are limited plz ? I've found one tutorial but it's a video, and i'm not found of this support, especially because English is not my native language ...
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Seems so. However i'm currently talking about the implementation of new features with Ladik. I will post again when the beta will be out.
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Hmmm, ok i've suggested the above missing feature to Ladik, hope he will do it.
EDIT : Oh lol he is that fast, i'm glad that he says that he thought about it.
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Thx. But i would prefer winmpq though. Unless you have an other mopaq utility which can directly edit a file inside the archive without delete the file/import the new one ?
0
I have the version 1.64 of winmpq, but sadly it doesn't handle very well sc2 maps, it acts like there is no listfile inside the map. I remember vJeux talked about a new one on an old announce, could someone give me a link to download a valid version for sc2 maps ?
0
This part was also confusing me.
There is a "custom script" action in "trigger action", but warning the editor is fully localized with your language, so if you don't have an English or American version, it will be called something else, like "script personnalisé" in French.
Because it's a beta, the traduction is kinda lame sometimes, but you can display data as ... argh i don't have the English name. The shorcut is Ctrl + D (hope it's the same for all local language), then search for "customscriptaction".
When you have created it, select it and click in the next bottom window (under the gui trigger) and type you code inside this window.
0
That's indeed a really big issue for an event-based programming :(
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I suppose there is a file which define the GUI, where is it ?
Maybe it will help me to find what it should does, i haven't found it on the GUI. I have not an English version and didn't found any "skip" name with the short-cut "Ctrl+D" (display datas as ...)
0
I don't understand what is the usefulness of these functions, basically how and when use them.
0
Yes, but it still doesn't help me.
Meh, i guess i will wait for blizzard campaigns, i suppose they will use that.
0
That doesn't seem coherent for me, since we have the control of the full keyboard, why we would have this for the escape key ?
I tested with PlayerGroupAll(), and "0" and "1" for requiredCount(solo test) and the two bool to false, and it does nothing, or at least i can't use use it like that.
EDIT : I haven't tested with a cinematic though, just trying to display a message in the trigger action. Will do it tomorrow.
0
Any idea what it does exactly ?
0
Sorry but i can't do it, demo map plz ?
EDIT : Anyway with your method we can't fully write a trigger in plain galaxy, right ?
So i suppose i will keep MotiveMe's way ...
EDIT2 : Nevermind, i got this trick to work now, this GUI is so confusing, i even can't see which custom script i've added if i don't double click on it, else it just display "custom script : none" ...
EDIT3 : I can't believe that i've missed the "custom script" action, i used "action definition" instead ... Oh well it's really easy.