I got another bug, it is NOT redoable on a new map, but i can explain the reason really good somehow
My map has around 350kb triggers and i use some custom actions with return value
Now i have the problem that after i have adde x of those actions, any of those increases the trigegrsize by 400kb!!!!
it does not matter which custom action with return value i remove, the first i delete, no matter which decreases the trigegrsize by 400kb, so i can not solve this bug....
and this bug was defintiely enough i hate this silly editor i get every day 1-10different bugs and 90% of my time go to bugfixing of the editor so i give up my map, have fun sc2mapster... no cardcraft will be there
i dont wnat to go on with that its jsut a waste of time to use this stupid thing
Every day i have to complain about this thing.....
Hf i quit sc2mapster and sc2, i wont buy it anymore (got 50-150different editorbugs which are defintiely not my fault, jsut random errors caused by it)
I think you should not start big projects in a betaphase, although many poeple do this, beacause they can't wait, i totally understand.
i would say you should give the editor another try after the final game releases
Man.... i jsut want to start the project really fast and i put already 450 hours+ into my map, but everyday now as bigger the map becomes there come random bugs which are not solveable with thinking.... i mean i have to cut off my map if i dotn want a sizeincrease of 400kb and i know that it becomes mroe difficult to solve the bug the longer it is ago..
everyday i have to fight against those random editorbugs 3-8hours a day jsut because soemthing is done incorrectly by the editor....
i hate sc2 meanwhile
you have so many bugs which you cant solve, you have to cut the map
many functions which are lsited dotn work and dont get fixed even that they were psoted, already 1 motnh ago
banks and triggers are not encrypted
everyone can steal your map and release it on a different server or you have to invent a crack to even do it on the same server
i really hate go give up those many horus of working time, but you have to understand that this editor makes me too crazy
i understand that it is still in development, but how can you have such random bugs? thats impossible
Man.... i jsut want to start the project really fast and i put already 450 hours+ into my map, but everyday now as bigger the map becomes there come random bugs which are not solveable with thinking.... i mean i have to cut off my map if i dotn want a sizeincrease of 400kb and i know that it becomes mroe difficult to solve the bug the longer it is ago.. everyday i have to fight against those random editorbugs 3-8hours a day jsut because soemthing is done incorrectly by the editor....
i hate sc2 meanwhile you have so many bugs which you cant solve, you have to cut the map many functions which are lsited dotn work and dont get fixed even that they were psoted, already 1 motnh ago banks and triggers are not encrypted everyone can steal your map and release it on a different server or you have to invent a crack to even do it on the same server
i really hate go give up those many horus of working time, but you have to understand that this editor makes me too crazy
i understand that it is still in development, but how can you have such random bugs? thats impossible
I dunno my map is well over 3 megs in triggers and works fine unless you are talking compressed then im at 250kb. even then you should look at the efficiency at witch your triggers work. make sure you are not creating multiple sets of duplicate triggers for each player. Utilize customized functions for repetitive tasks. I have TONS of things happening in my map and thanks to loops and Pick each player in player group i am able to condense my triggers down and the number of may player is dynamic and could be 20 or any number really if the game could support it.
It cant be my memory its fine and new so the problem has to lie withing the editor, maybe you got luck or you didnt see it
btw if you really have 3mb compressed triggers 1st you should not be able to save, 2nd you would have a similar bug already or you have maaaany line sin trigger
i have aroudn 13.000 trigger lines with 350kb means you should have at least 80.000 lines int rigger if you DO NOT have this or similar bug
Edit: i had this filesizebug last time when i wrote the thread about the 2.5mb limit
my map was increased by 800kb compressed trigger!!!!! just because i added some poitn sto the map and stored them into variables at map ini but it should do a maximum of 30to 50kb.... so this is the same bug in a completely different region of the map
And i tried to sovle this bug, but its impossible this time, its not possible to fix itas long as i do not want to reduce the amount of actions with return value and i dotn want to
but if i keep it then maybe i will not be able to fix this bug ina later version so that all evrsiosn after could be bugged then AND this is the reason why i give up, i just dont want to handle this stupid editor anymore, i have spent too much time to be willing to pay 60 euro for an editor where i would have to wait months that something is fixed... i woudl do a workaround for this one, but the filesize is dropped when removing any custom action so i cant do it its not a fixed bug.... argh jsut forget it
400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.
No it is efficient, but everything is done by triggers
its the tcg game with arcade and adventure mode, i got a working
-save load for decks and adventure mode
-shop system done by dialogs for the whole database, now even included with a shop where you buy with money and you have a shopping cart where -you can do the transaction
-custom resource dialog
-leaderboard, working battlesystem
-ai for the comptuers that they can sue cards themselves (not cheating, they are equ8ivalent like players)
-lobby for players
-had a tournamen tbut it got out because it had the same bug and i thoguht it was coded too bad but now i know it better, it was the same bug a third time
-triggers for all spells
-summoning
-retreat
-drawing card
-showing hand
-board while being in battle
etcetc
dont say anything agaisnt the coding, its good, but the editor cant handle it somehow and i got this stupid bug several times
without the bug its: 5,23mb incompressed and 349kb compressed triggers
3232 actions
373 comments
802 conditions
74 events
53 folders
55 functions
2298 functioncalls
108 parameter
76 triggers
889 variables
14781 lines of triggers
and the code is shortened as much as possible, there are no copypaste things, if 2 functions use the same its done with a custom action used by both
**400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.**
As i said i worked around 450 hours on this map, 400 just for triggering and solving those bugs
It cant be my memory its fine and new so the problem has to lie withing the editor, maybe you got luck or you didnt see it btw if you really have 3mb compressed triggers 1st you should not be able to save, 2nd you would have a similar bug already or you have maaaany line sin trigger
Why are you so sure it's the editors fault. Even with reading everything you wrote I'm still not convinced that it is a bug.
Also, I hope you've posted about the suspected bug in the Sc2 beta forums?
Its impossible to verify that bug except with the map itself
But trigger filesize increases randomly sometimes
i had it with points saving into variables
tournament, there was nothing special
and now for every normal custom action
and i tried this bug several times, when i delete 3 custom actions and i add a new empty one with jsut a parameter and a return value it increases again by 400kb , are you sure it not th editors fault then?
Don't quit. Give it a try with the retail later. Take a rest during this beta down. Your problem may be in term of how the editor compress map. Your uncompressed size sure does not change that much. Just some change in the data can raise compressed size considerably depend on the algorithm used
Tried changing the saving mode in the editor preferences from "Fast Saves" to "Smaller Files"?
Maybe that deals with the problems already. The editor might save additional data about your triggers (GUI requires a bunch of more data than just the raw script).
I got another bug, it is NOT redoable on a new map, but i can explain the reason really good somehow
My map has around 350kb triggers and i use some custom actions with return value
Now i have the problem that after i have adde x of those actions, any of those increases the trigegrsize by 400kb!!!! it does not matter which custom action with return value i remove, the first i delete, no matter which decreases the trigegrsize by 400kb, so i can not solve this bug....
and this bug was defintiely enough i hate this silly editor i get every day 1-10different bugs and 90% of my time go to bugfixing of the editor so i give up my map, have fun sc2mapster... no cardcraft will be there
i dont wnat to go on with that its jsut a waste of time to use this stupid thing Every day i have to complain about this thing..... Hf i quit sc2mapster and sc2, i wont buy it anymore (got 50-150different editorbugs which are defintiely not my fault, jsut random errors caused by it)
Seriously... You have to rembember that Starcraft 2 i still in beta, and so is the Starcraft II Editor, no matter how buggy it may be.
Guy, this is a beta, just wait the final release then you can see if it is as bugued as today... :(
i would say you should give the editor another try after the final game releases
Man.... i jsut want to start the project really fast and i put already 450 hours+ into my map, but everyday now as bigger the map becomes there come random bugs which are not solveable with thinking.... i mean i have to cut off my map if i dotn want a sizeincrease of 400kb and i know that it becomes mroe difficult to solve the bug the longer it is ago.. everyday i have to fight against those random editorbugs 3-8hours a day jsut because soemthing is done incorrectly by the editor....
i hate sc2 meanwhile you have so many bugs which you cant solve, you have to cut the map many functions which are lsited dotn work and dont get fixed even that they were psoted, already 1 motnh ago banks and triggers are not encrypted everyone can steal your map and release it on a different server or you have to invent a crack to even do it on the same server
i really hate go give up those many horus of working time, but you have to understand that this editor makes me too crazy
i understand that it is still in development, but how can you have such random bugs? thats impossible
I dunno my map is well over 3 megs in triggers and works fine unless you are talking compressed then im at 250kb. even then you should look at the efficiency at witch your triggers work. make sure you are not creating multiple sets of duplicate triggers for each player. Utilize customized functions for repetitive tasks. I have TONS of things happening in my map and thanks to loops and Pick each player in player group i am able to condense my triggers down and the number of may player is dynamic and could be 20 or any number really if the game could support it.
It cant be my memory its fine and new so the problem has to lie withing the editor, maybe you got luck or you didnt see it btw if you really have 3mb compressed triggers 1st you should not be able to save, 2nd you would have a similar bug already or you have maaaany line sin trigger
i have aroudn 13.000 trigger lines with 350kb means you should have at least 80.000 lines int rigger if you DO NOT have this or similar bug
Edit: i had this filesizebug last time when i wrote the thread about the 2.5mb limit my map was increased by 800kb compressed trigger!!!!! just because i added some poitn sto the map and stored them into variables at map ini but it should do a maximum of 30to 50kb.... so this is the same bug in a completely different region of the map
And i tried to sovle this bug, but its impossible this time, its not possible to fix itas long as i do not want to reduce the amount of actions with return value and i dotn want to but if i keep it then maybe i will not be able to fix this bug ina later version so that all evrsiosn after could be bugged then AND this is the reason why i give up, i just dont want to handle this stupid editor anymore, i have spent too much time to be willing to pay 60 euro for an editor where i would have to wait months that something is fixed... i woudl do a workaround for this one, but the filesize is dropped when removing any custom action so i cant do it its not a fixed bug.... argh jsut forget it
@BeLugh: Go
400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.
No it is efficient, but everything is done by triggers
its the tcg game with arcade and adventure mode, i got a working
-save load for decks and adventure mode
-shop system done by dialogs for the whole database, now even included with a shop where you buy with money and you have a shopping cart where -you can do the transaction
-custom resource dialog
-leaderboard, working battlesystem
-ai for the comptuers that they can sue cards themselves (not cheating, they are equ8ivalent like players)
-lobby for players
-had a tournamen tbut it got out because it had the same bug and i thoguht it was coded too bad but now i know it better, it was the same bug a third time
-triggers for all spells
-summoning
-retreat
-drawing card
-showing hand
-board while being in battle
etcetc
dont say anything agaisnt the coding, its good, but the editor cant handle it somehow and i got this stupid bug several times
without the bug its: 5,23mb incompressed and 349kb compressed triggers
3232 actions
373 comments
802 conditions
74 events
53 folders
55 functions
2298 functioncalls
108 parameter
76 triggers
889 variables
14781 lines of triggers
and the code is shortened as much as possible, there are no copypaste things, if 2 functions use the same its done with a custom action used by both
**400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.**
As i said i worked around 450 hours on this map, 400 just for triggering and solving those bugs
Why are you so sure it's the editors fault. Even with reading everything you wrote I'm still not convinced that it is a bug.
Also, I hope you've posted about the suspected bug in the Sc2 beta forums?
Its impossible to verify that bug except with the map itself
But trigger filesize increases randomly sometimes
i had it with points saving into variables
tournament, there was nothing special
and now for every normal custom action
and i tried this bug several times, when i delete 3 custom actions and i add a new empty one with jsut a parameter and a return value it increases again by 400kb , are you sure it not th editors fault then?
@BeLugh: Go
For me it just sounds as this is how the map file format works for SC2. But I don't know...
@BeLugh: Go
Don't quit. Give it a try with the retail later. Take a rest during this beta down. Your problem may be in term of how the editor compress map. Your uncompressed size sure does not change that much. Just some change in the data can raise compressed size considerably depend on the algorithm used
Tried changing the saving mode in the editor preferences from "Fast Saves" to "Smaller Files"?
Maybe that deals with the problems already. The editor might save additional data about your triggers (GUI requires a bunch of more data than just the raw script).
I always use smaller files for saving
Its just a random stupid bug like it would add a ton of garbage code into triggers which i didnt add