So I'm working on an extensive custom UI and would like the unit status values near the wireframe of the unit to display in a different spot / different order instead of the usual
shield
health
energy
I'm trying to do
health Shield
cargo_used Energy
I've noticed I can't overwrite the life anchor, so I've created new labels that I can move around.
The issue is, how do I hookup the vitals to these new labels?
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Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
In case anyone's confused by what I'm asking. I'm asking about hooking up a unit's vitals to custom UI. I'm very sure it's possible, just can't seem to figure it out :(
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
There is a way to reference a unit's vitals and vital bars using frame type "UnitStatusHealthBar" and then hooking it up to a unit status bar frame in the trigger editor
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
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So I'm working on an extensive custom UI and would like the unit status values near the wireframe of the unit to display in a different spot / different order instead of the usual
shield
health
energy
I'm trying to do
health Shield
cargo_used Energy
I've noticed I can't overwrite the life anchor, so I've created new labels that I can move around.
The issue is, how do I hookup the vitals to these new labels?
In case anyone's confused by what I'm asking. I'm asking about hooking up a unit's vitals to custom UI. I'm very sure it's possible, just can't seem to figure it out :(
I got help on the discord, so this is solved
There is a way to reference a unit's vitals and vital bars using frame type "UnitStatusHealthBar" and then hooking it up to a unit status bar frame in the trigger editor