Does anyone know how to make it so that you can right click through a button (i.e. issue a move command) while still being able to left click the button to activate it?
I'm trying to find a way to make this happen on triggered buttons and more importantly the command card buttons.
I recall being able to right click through the command card when the rest of the UI was hidden in a previous version of SC2, but it no longer works.
It's possible to set the AcceptsMouse flag to false to be able to click through them but then they can't be left clicked.
To have a button that you can left click.
But you can right click through it.
I.e. when you right click on it, it sends a smart command to whatever is under the button.
WITHOUT using the laggy mouse moved/mouse clicked triggers.
I need something the same as what the "AcceptsMouse" flag on UI items does, with the difference that left clicking the button needs to be allowed.
("AcceptsMouse" flag does the same thing as "Set dialog item accept mouse" trigger.)
Does anyone know how to make it so that you can right click through a button (i.e. issue a move command) while still being able to left click the button to activate it?
I'm trying to find a way to make this happen on triggered buttons and more importantly the command card buttons.
I recall being able to right click through the command card when the rest of the UI was hidden in a previous version of SC2, but it no longer works. It's possible to set the AcceptsMouse flag to false to be able to click through them but then they can't be left clicked.
So this is not possible then right?
I'm going to make a suggestion on battle.net for it.
im not sure what ur asking. explain again
@SoulTaker916: Go
To have a button that you can left click.
But you can right click through it.
I.e. when you right click on it, it sends a smart command to whatever is under the button.
WITHOUT using the laggy mouse moved/mouse clicked triggers.
I need something the same as what the "AcceptsMouse" flag on UI items does, with the difference that left clicking the button needs to be allowed.
("AcceptsMouse" flag does the same thing as "Set dialog item accept mouse" trigger.)
For example (This isn't my map, just a demo)