hey thanks funky,thats exactly what i was looking for . The inventory is lined up war3 style. However i do have still have some gripes :P . is it possible you can touch it up for me ?
Right now the inventory is blocking up the unit portraits, I will attach a picture to show where i would like the inventory to be.
Is it also possible you can make the buttons larger than the 60? see if you get them as big as possible yet still fit within the black area.
How do i remove the autocast ? just type in false instead of true or something?
i strongly suggest to watch/read some UI-editor tutorials. moving things is really basic. size = just change the value from 60 to w/e you want. autocast= remove the frame all together.
is there an ez way to do it? like when i tamper with it, i have to open it up in notepad. Adjust.. Then save it. Then re import it, and specificy it in the data editor. I could make the buttons bigger but i'd have to press test map like 100 times with lots of reimporting trying out different offsets. is their a quicker way?
sc2 editor has an UI-module, you dont need to open it in notepad (sometimes the ui editor crashes ). i don't know of any faster way, adjust values, test document, adjust, test, adjust test until it is where it shall be.
there was once a project on this site called dialog designer (iirc), that one did it with drag&drop but never tested it and it might be only for dialogs and not ui.
okay i got it in the correct positions, but now i cannot press any of the buttons with the mouse except for button 6 , button 4 and button 2 (N6,N4,N2) and thats only a small portion of the button i can select.
the buttons that i cant press dont display tooltips either. Im guessing the activation positions are off. How to fix?
by the way , anybody know the default code for the starcrat 2 inventory? I'd like to try the blizzard stock inventory positions but with slightly bigger buttons. I might like that more than the war3 own. I kinda just want my buttons to appear bigger with corresponding activation positions , but not be prone to misc-clicks.
Hey can anyone help me, so i imported the Auir cheif layout file for the inventory positions but they look like this... [IMG]//i66.tinypic.com/o5c7dk.png" rel="noopener nofollow" target="_blank">http://i66.tinypic.com/o5c7dk.png[/IMG">http://i66.tinypic.com/o5c7dk.png[/IMG]
Id rather them be warcraft 3 style, more in the black area close to the portrait near bottom mid right
Also , Instead of
[] [] [] [] [] []
I'd like it to be
[] []
[] []
[] []
Possible? can someone set up the offsets and positions for me?
remove the autocast frame or hook it up and set it to disabled with triggers.
hey thanks funky,thats exactly what i was looking for . The inventory is lined up war3 style. However i do have still have some gripes :P . is it possible you can touch it up for me ?
Right now the inventory is blocking up the unit portraits, I will attach a picture to show where i would like the inventory to be.
Is it also possible you can make the buttons larger than the 60? see if you get them as big as possible yet still fit within the black area.
How do i remove the autocast ? just type in false instead of true or something?
i strongly suggest to watch/read some UI-editor tutorials. moving things is really basic. size = just change the value from 60 to w/e you want. autocast= remove the frame all together.
@FunkyUserName: Go
is there an ez way to do it? like when i tamper with it, i have to open it up in notepad. Adjust.. Then save it. Then re import it, and specificy it in the data editor. I could make the buttons bigger but i'd have to press test map like 100 times with lots of reimporting trying out different offsets. is their a quicker way?
sc2 editor has an UI-module, you dont need to open it in notepad (sometimes the ui editor crashes ). i don't know of any faster way, adjust values, test document, adjust, test, adjust test until it is where it shall be.
there was once a project on this site called dialog designer (iirc), that one did it with drag&drop but never tested it and it might be only for dialogs and not ui.
okay i got it in the correct positions, but now i cannot press any of the buttons with the mouse except for button 6 , button 4 and button 2 (N6,N4,N2) and thats only a small portion of the button i can select.
the buttons that i cant press dont display tooltips either. Im guessing the activation positions are off. How to fix?
This is what i am using
<Desc> <Frame type="InventoryPanel" name="GameUI/UIContainer/ConsoleUIContainer/InventoryPanel" file="GameUI">
<Frame type="CommandTooltip" name="InventoryTooltip"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-330"/> <Anchor side="Left" relative="$parent" pos="Mid" offset="0"/> <Anchor side="Right" relative="$parent" pos="Max" offset="0"/> </Frame>
<Frame type="InventoryContainer" name="InventoryButtons"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="20"/> <Anchor side="Right" relative="$parent/$parent/CommandPanel" pos="Min" offset="0"/>
<Frame type="CommandButton" name="Button05"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-40"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="CommandButton" name="Button04"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-40"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="CommandButton" name="Button03"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="CommandButton" name="Button02"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="CommandButton" name="Button01"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-180"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-210"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="CommandButton" name="Button00"> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-180"/> <Anchor side="Right" relative="$parent" pos="Max" offset="-280"/> <Width val="70"/> <Height val="70"/>
<Frame type="Image" name="AutoCastImage"> <LayerVisible val="false"/> </Frame> </Frame>
<Frame type="Frame" name="ContainerSizeFrame"> <Anchor side="Top" relative="$parent/Button00" pos="Min" offset="-18"/> <Anchor side="Bottom" relative="$parent/Button00" pos="Max" offset="28"/> <Anchor side="Left" relative="$parent/Button00" pos="Min" offset="-20"/> <Anchor side="Right" relative="$parent/Button05" pos="Max" offset="20"/> <Width val="192"/> <Height val="268"/> </Frame> </Frame> </Frame>
</Desc>
This is what i am using
by the way , anybody know the default code for the starcrat 2 inventory? I'd like to try the blizzard stock inventory positions but with slightly bigger buttons. I might like that more than the war3 own. I kinda just want my buttons to appear bigger with corresponding activation positions , but not be prone to misc-clicks.