This is very close, but when you use triggers, you don't need to use GameUI as part of the path for UI frames.
So you should be hooking up to the path
"UIContainer/FullscreenUpperContainer/ChatBar"
But If I can, I usually like to stick to handling UI stuff in the UI Editor, it's so much easier to read and organize in XML in my opinion. Of course If you plan on modifying info displayed you should definitely hook it up and change it accordingly.
My current trigger is like the following, but it gives me an error like
"Frame GameUI/UIContainer/FullscreenUpperContainer/ChatBar cannot be attached to \Unnamed\Unnamed\GameUI"
or something like that. What's wrong?
Init
Events
Game - Map initialization
Local Variables
Conditions
Actions
Dialog - Hooks up an existing Panel in the standard UI called "GameUI/UIContainer/FullscreenUpperContainer/ChatBar"
Dialog - Move (Last created dialog item) to (0, 0) relative to Left of dialog for (All players)
This is very close, but when you use triggers, you don't need to use GameUI as part of the path for UI frames.
So you should be hooking up to the path
"UIContainer/FullscreenUpperContainer/ChatBar"
But If I can, I usually like to stick to handling UI stuff in the UI Editor, it's so much easier to read and organize in XML in my opinion. Of course If you plan on modifying info displayed you should definitely hook it up and change it accordingly.