hi i need help from someone who has time to create an elegant UI with Trigger
I'll give credit in my draft strike-craf
That boss bar to transparent gray bar displays the name of the trigger unit and the life
something like this:
if the reason Is that the other way is quite regular and tires you see it but so is something different and It Takes More getting used makes it more interesting
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Proyecto:
Strike-Craft
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That's the most ridiculous reason to use to defend the absurdity of having it mirrored. If reading my ammo is going to be a burden, might as well not even bother to display it at all. The UI is pretty, dont get me wrong, but having to hurdle with the interface to get some relevant imo and investing valuable seconds into something that should tae a mere glance seems counterproductive.
mmm I speak Spanish i'm sorry
I use google translator
had not understood what I meant nebuli2 ok here is the reason why I did iu transparent;
Fireflychen:
Jun 12, 2013 at 16:37 - 1 like Unlike
I would say place the Dialogs more to the bottom like in the official Shooters like CoD or Battlefield - It doesnt blocks the vision that much.
Hemanbrian
@Fireflychen: Go Thanks for your comment I will try to improve to version 1.5 muy pronto!
Lo que nebuli y tu servidor quisimos decir es que no hya motivo alguno por el cual tengas que poner la etiqueta donde se muestra el total de munición invertida. La información crucial siempre debe de ser legible durante los instantes en los que uno voltea a verla, si haces que el usuario se vea obligado a invertir segundos que pueden resultar críticos en interpretar la información, lo único que logras es que el usuario se frustre por algo que no tiene razón de ser.
La interfaz se ve padre, pero necesitas complementarlo con accesibilidad y legibildad en la información.
hi i need help from someone who has time to create an elegant UI with Trigger I'll give credit in my draft strike-craf That boss bar to transparent gray bar displays the name of the trigger unit and the life something like this:
or please tell me as it might
@hemanbrian: Go
Well I answer myself :) after much search I could find tutorials for this:
Soon in Version 1.5 With Impressive UI but Experimental Gameplay improvements
@hemanbrian: Go
It's looking nice, though is there any particular reason for the numbers in the bottom right display to be mirrored?
@Nebuli2: Go
if the reason Is that the other way is quite regular and tires you see it but so is something different and It Takes More getting used makes it more interesting
That's the most ridiculous reason to use to defend the absurdity of having it mirrored. If reading my ammo is going to be a burden, might as well not even bother to display it at all. The UI is pretty, dont get me wrong, but having to hurdle with the interface to get some relevant imo and investing valuable seconds into something that should tae a mere glance seems counterproductive.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
mmm I speak Spanish i'm sorry I use google translator had not understood what I meant nebuli2 ok here is the reason why I did iu transparent; Fireflychen: Jun 12, 2013 at 16:37 - 1 like Unlike I would say place the Dialogs more to the bottom like in the official Shooters like CoD or Battlefield - It doesnt blocks the vision that much.
Hemanbrian @Fireflychen: Go Thanks for your comment I will try to improve to version 1.5 muy pronto!
(in my map page)
Lo que nebuli y tu servidor quisimos decir es que no hya motivo alguno por el cual tengas que poner la etiqueta donde se muestra el total de munición invertida. La información crucial siempre debe de ser legible durante los instantes en los que uno voltea a verla, si haces que el usuario se vea obligado a invertir segundos que pueden resultar críticos en interpretar la información, lo único que logras es que el usuario se frustre por algo que no tiene razón de ser.
La interfaz se ve padre, pero necesitas complementarlo con accesibilidad y legibildad en la información.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
Try to Test Shooting Range and will try to fix the image of Ammo When the image has little ammunition turns red;)
http://www.sc2mapster.com/assets/strike-craft/
Not the full version is only Omit experimental errors Thanks for the suggestions
Topic solved ;)