I'm making a car map, and I want to be able to spray paint on enemy car's windshields, obscuring their view. To do this, I want to use this action:
Cinematics - Fade In texture overlay Assets\Textures\goosplat_1.dds over 1.0 seconds using 0.0% transparency (Wait until it finishes)
It works fine with one problem: it hits all the players. I want to be able to target just one player and hit their screen with that texture. Can this be done?
Keep in mind I am using the trigger editor the old fashion way; so if you're thinking of suggesting custom code or JASS or something please be very specific.
I'm having a trouble with my dialog. To review, this is what I want: an image that pops on the screen and obstructs the player's vision (when his car windshield gets paint on it).
I've made a dialog with images in it. This dialog is very large so that it extends off the sides of the screen (this way the dialog border isn't showing which would look silly). It looks perfect on my screen, but when my friend play tests it the images are off. This is apparently due to the fact that he runs his screen at a different resolution than mine. It appears as though screen resolution is not available to the trigger editor, so I have no way of adjusting this!
Are dialogs really impossible to place in a specified area such that it works at different resolutions?
I'm making a car map, and I want to be able to spray paint on enemy car's windshields, obscuring their view. To do this, I want to use this action:
Cinematics - Fade In texture overlay Assets\Textures\goosplat_1.dds over 1.0 seconds using 0.0% transparency (Wait until it finishes)
It works fine with one problem: it hits all the players. I want to be able to target just one player and hit their screen with that texture. Can this be done?
Keep in mind I am using the trigger editor the old fashion way; so if you're thinking of suggesting custom code or JASS or something please be very specific.
Thank you,
Darwin
you could just use triggers to create a dialog image with the paint splats or any other thing you want.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Excellent, thanks. That works, I just had to make the dialog bigger than the whole screen so players couldn't see the outline.
@darwinkilledgod: Go
I'm having a trouble with my dialog. To review, this is what I want: an image that pops on the screen and obstructs the player's vision (when his car windshield gets paint on it).
I've made a dialog with images in it. This dialog is very large so that it extends off the sides of the screen (this way the dialog border isn't showing which would look silly). It looks perfect on my screen, but when my friend play tests it the images are off. This is apparently due to the fact that he runs his screen at a different resolution than mine. It appears as though screen resolution is not available to the trigger editor, so I have no way of adjusting this!
Are dialogs really impossible to place in a specified area such that it works at different resolutions?
to hide the edges. Hide dialog background.
to set full screen, Set dialog fullscreen
to set image full screen
set dialog item size to parent.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)