Okay, I have a really specific issue that you may or may not be able to help with :).
I'm trying to get cutscenes to work in my level. This shouldn't be hard; I've done it before. But for reasons unknown, once I get to the second cutscene the transmission portraits stop showing, and at the end I get this error message:
Scri: Trigger Error in 'gt_Cinematic2_Func': Could not get 'control' from parameter in 'PortraitSetVisible' (value: 131073)
Near line 3703 in libNtve_gf_HideAllCinematicPortraits[] in TriggerLibs/NativeLib.galaxy
I have absolutely no clue what is going on here. If I skip the second cutscene, I get the same error on the third one instead. If I skip the first, I get the same error on the third one again. Does anyone know how to fix this?
Essentially all any of the cutscenes do is 1. Pause AI time, start cinematic, maybe create a revealer; 2. Pan between a couple of cameras, issue a couple simple unit orders, and send a few transmissions, with wait periods between; and 3. End cinematic, unpause AI time.
Okay, I have a really specific issue that you may or may not be able to help with :).
I'm trying to get cutscenes to work in my level. This shouldn't be hard; I've done it before. But for reasons unknown, once I get to the second cutscene the transmission portraits stop showing, and at the end I get this error message:
Scri: Trigger Error in 'gt_Cinematic2_Func': Could not get 'control' from parameter in 'PortraitSetVisible' (value: 131073)
Near line 3703 in libNtve_gf_HideAllCinematicPortraits[] in TriggerLibs/NativeLib.galaxy
I have absolutely no clue what is going on here. If I skip the second cutscene, I get the same error on the third one instead. If I skip the first, I get the same error on the third one again. Does anyone know how to fix this?
Essentially all any of the cutscenes do is 1. Pause AI time, start cinematic, maybe create a revealer; 2. Pan between a couple of cameras, issue a couple simple unit orders, and send a few transmissions, with wait periods between; and 3. End cinematic, unpause AI time.
Thanks!