Alright, so currently I'm making a map that has 3 v 3 with a horde of 'zombies' in the middle. . . up until now it's been smooth sailing, however, it appears, my units that I have spawn (the horde) they are under 2 hostile player Ai, which, up until now, has been going great ( using a magnet system to move them etc. .. )
HOWEVER, it appears now, when I hit ctrl + f9 and test the map, they respond perfectly 'unburrowing themselves' to rise up from the ground. . . However when I play custom map, with multiple people, the zerglings stay burrowed. I've even assigned them to my ID and still, I get units that spawn in burrowed.
This was going FINE for over 100+ tweaks of the map, and I've tried reseting the unburrowing mechanic, forcing them to unburrow with auto cast intially on etc. . . However, it seems broken?
Like I said, it appears (whatever I did?) It works fine in FFA in TEST mode, but uploading to server = broken. DOESN'T even work in FFA on the arcade. . .
I'm at a lost.
There are no errors in the trigger either. (And it SPAWNS the units, currently I can switch it to the regular units and it works fine, it's just the 'unburrow' mechanic appears to be broken. . . )
UNLESS you walk over the units and it initiates. . .ALSO, if I leave the game running for about 5 mins, it fixes itself. (Which I assume is because of the units close by )
So far, I've done a work around, by having each individual unit force to unburrow. . . Anyway to make it so the three clumps that spawn in together, will all unburrow?
I'm guessing the unburrowing zerg are controlled by the computer. It sounds like when you do a custom match, you aren't giving a computer player to the zerg.
Alright, so currently I'm making a map that has 3 v 3 with a horde of 'zombies' in the middle. . . up until now it's been smooth sailing, however, it appears, my units that I have spawn (the horde) they are under 2 hostile player Ai, which, up until now, has been going great ( using a magnet system to move them etc. .. )
HOWEVER, it appears now, when I hit ctrl + f9 and test the map, they respond perfectly 'unburrowing themselves' to rise up from the ground. . . However when I play custom map, with multiple people, the zerglings stay burrowed. I've even assigned them to my ID and still, I get units that spawn in burrowed.
This was going FINE for over 100+ tweaks of the map, and I've tried reseting the unburrowing mechanic, forcing them to unburrow with auto cast intially on etc. . . However, it seems broken?
Like I said, it appears (whatever I did?) It works fine in FFA in TEST mode, but uploading to server = broken. DOESN'T even work in FFA on the arcade. . .
I'm at a lost.
There are no errors in the trigger either. (And it SPAWNS the units, currently I can switch it to the regular units and it works fine, it's just the 'unburrow' mechanic appears to be broken. . . )
UNLESS you walk over the units and it initiates. . .ALSO, if I leave the game running for about 5 mins, it fixes itself. (Which I assume is because of the units close by )
So how you making them unburrow?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Burrow works by having a Morph type ability changing between two different units. You need to issue an ability command to unburrow.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: Can you clarfiy the morphy type ability change?
Would this be the reason in works in test mode, but not live?
So far, I've done a work around, by having each individual unit force to unburrow. . . Anyway to make it so the three clumps that spawn in together, will all unburrow?
Morph type abilities change one unit into a different unit over a time period. The actors then use this to remove the burrow animation bracket.
Again without a screenshot of your triggers we can only guess what the problem is.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm guessing the unburrowing zerg are controlled by the computer. It sounds like when you do a custom match, you aren't giving a computer player to the zerg.
In reply to MaskedImposter: