There is a new loading screen idea that I had in mind and I wanted to implement it into the game. I know how to change the loading screen on maps, but what is the method for doing this in mods?
Officially, we cannot change anything from the game until the mod is launched. In addition to attributes in the lobby. This is only possible for maps. However, the option to replace the boot image was found. Although it only works on the second run:
Each map at the start (loading) has a picture. For example, the current map,
- Ancient Cistern LE, has a loading image "loading-haven.dds". - Gresvan LE has "loading-belshir.dds" and so on.
These pictures are tied to the texture pack for the map. Their location: - Terrain Types - Loading Screen
The type used on the map Ancient Cistern LE = "loading-haven.dds". They are located in the "Assets/Textures/" folder (this is important !)
Or you can visually see all the pictures at the start of the map and compare them with those exported from the game in folder "loading screens" - google disk.
All pictures at the start of the maps are loaded into the cache. We also need to replace the pictures in the game cache. What are we doing?
In modules "Import" of mod we load images into a folder: Assets/Textures/ [necessary names].dds
And it will work for non-Blizzard maps - but you need to know the name of the boot image.
You will also have to change the image format from jpeg/jpg/tiff/png to dds. This is done either in Adobe Photoshop or GIMP with .
* In order for Windows Explorer to display dds pictures, you need to use a "DDS Viewer".
* Gimp previously needed a plugin. Perhaps now, when installing the current version of Gimp, the plugin will already be in the system. I have a picture in the folder where the plugin is located - check. Either install mine, or search and download on the Internet: like "GIMP DDS plugin".
* Photoshop also needs the "NVIDIA Texture Tools Exporter plugin". I have it in a folder. Or download from the official Nvidia website. Or look for "Photoshop DDS Plugin".
Provided two mods. Only the pictures differ. In the Import you will see the Assets/Textures/ folder where all the pictures that are being replaced will be. It's much easier to place them there when the mod is saved as *.SC2Components
There is a new loading screen idea that I had in mind and I wanted to implement it into the game. I know how to change the loading screen on maps, but what is the method for doing this in mods?
In reply to sc2ggamer:
Hello
I do not know if you solved this problem
but here is my solution - it's works on the second start of any maps with a mod
(if relevant)
mod
In reply to qmax2250:
Hello. I met the same problem and I am seeking solution.
I would like to learn from your mod, but your link is not working now.
Could you tell me how to deal with it?
In reply to qmax2250:
Hello. I met the same problem and I am seeking solution.
I would like to learn from your mod, but your link is not working now.
Could you tell me how to deal with it?
In reply to snowmist126:
Hello!
Officially, we cannot change anything from the game until the mod is launched. In addition to attributes in the lobby. This is only possible for maps.
However, the option to replace the boot image was found. Although it only works on the second run:
Each map at the start (loading) has a picture.
For example, the current map,
- Ancient Cistern LE, has a loading image "loading-haven.dds".
- Gresvan LE has "loading-belshir.dds" and so on.
These pictures are tied to the texture pack for the map. Their location:
- Terrain Types - Loading Screen
The type used on the map Ancient Cistern LE = "loading-haven.dds".
They are located in the "Assets/Textures/" folder (this is important !)
Or you can visually see all the pictures at the start of the map and compare them with those exported from the game in folder "loading screens" - google disk.
All pictures at the start of the maps are loaded into the cache. We also need to replace the pictures in the game cache.
What are we doing?
In modules "Import" of mod we load images into a folder:
Assets/Textures/ [necessary names].dds
And it will work for non-Blizzard maps - but you need to know the name of the boot image.
You will also have to change the image format from jpeg/jpg/tiff/png to dds. This is done either in Adobe Photoshop or GIMP with .
* In order for Windows Explorer to display dds pictures, you need to use a "DDS Viewer".
* Gimp previously needed a plugin. Perhaps now, when installing the current version of Gimp, the plugin will already be in the system. I have a picture in the folder where the plugin is located - check. Either install mine, or search and download on the Internet: like "GIMP DDS plugin".
* Photoshop also needs the "NVIDIA Texture Tools Exporter plugin". I have it in a folder. Or download from the official Nvidia website. Or look for "Photoshop DDS Plugin".
Provided two mods. Only the pictures differ.
In the Import you will see the Assets/Textures/ folder where all the pictures that are being replaced will be. It's much easier to place them there when the mod is saved as *.SC2Components
Goodluck. Ask questions, if so.
And finally pull yourself up to SC2Mapster in Discord. link
For questions, find Qᵐᵃˣ#4973.