For one of my projects, I would like to make some aerial units keep a ground pathing (so not going over cliffs), but be able to fly over other units and structures. Now as I read in other threads, and as I saw testing all the pathing options I could, structures change the pathing map directly, so even if units have no collision they will still avoid them while moving ...
Anyone has an idea of how I could do manage to do that ? I would need a "Ground" mover, but that acts like a "fly" mover over structures basically.
Hello everyone,
For one of my projects, I would like to make some aerial units keep a ground pathing (so not going over cliffs), but be able to fly over other units and structures. Now as I read in other threads, and as I saw testing all the pathing options I could, structures change the pathing map directly, so even if units have no collision they will still avoid them while moving ...
Anyone has an idea of how I could do manage to do that ? I would need a "Ground" mover, but that acts like a "fly" mover over structures basically.
Thanks in advance for any help !
I do not think what you are asking is possible. Best you can do is have them collide with buildings.