I was wondering if there is a way to rotate an AIR units facing to the current pitch of the players camera?
I already set up a TPS camera what works fine and WASD movement with camera yaw (the unit is facing the yaw of the camera) and pitch (the unit changes it's height based on the pitch of the camera) facing, but what I want is to tilt the unit if it goes up or down (changes it's height) because right now it looks like the unit is moving like an elevator.
The trigger looks like this:
So any ideas how to tilt the unit based on the players current camera pitch??
I'd try sending a set rotation actor message, I'm not too familiar with how actors work (I'm decent at using the data, wouldn't call my self advanced though), so if you have issues with it, try asking the guys in data how that message would work.
Hello!
I was wondering if there is a way to rotate an AIR units facing to the current pitch of the players camera?
I already set up a TPS camera what works fine and WASD movement with camera yaw (the unit is facing the yaw of the camera) and pitch (the unit changes it's height based on the pitch of the camera) facing, but what I want is to tilt the unit if it goes up or down (changes it's height) because right now it looks like the unit is moving like an elevator.
The trigger looks like this:
So any ideas how to tilt the unit based on the players current camera pitch??
I'd try sending a set rotation actor message, I'm not too familiar with how actors work (I'm decent at using the data, wouldn't call my self advanced though), so if you have issues with it, try asking the guys in data how that message would work.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Thanks for the advice. I've already tried out, but I have no idea how the actor messages work for rotation.