im relativeley close to finish a playable version of my hero wars map, but now on the first testing i ran into extremely weird issues.
some of them might be easy resolveable but some are just weird and i need help on them, so i decided to create a thread here, and hope that someone would offer his help.
the thing is, i kinda suck at triggers, im not a real good programmer so i dont have that logical-programmer-thinking on things like this - i asked a friend that actually is a great programmer, and he helped me on lots of stuff, but some things i've done on my own are just messy and really bad.
so what i need is some trigger-pro (really) that would take my map and have a look at the stuff there - not to change anything on his own, just to point out what is good, what sucks and how i could do things better (with little examples(!))
there are things like an trigger based revive, that revives heroes but puts them in the wrong base, heroes loose attributes on revive, movement triggers for continous mob spawns and several other things that i definitly could improve, but dont know what exactly and how.
im not totally stupid on triggers/programming, so i kinda know how things work if someone gives me a hint on it - that wont be a problem. (just my english "speaking" sucks, understanding is perfect)
i know it will be pretty hard to find someone that actually would spent some of his worthful time looking over my map, but im going to bump this anyways.
By hero wars, do you mean a DOTA style map? In my signature I have a link to a dota tutorial. In part 5 of that tutorial I talk about how to revive heroes. Maybe take a look at that and compare yours with it. Also maybe try posting your specific issues so people can get them resolved.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
hey. thanks for the answer - actually its on the 4th point on your tutorial, not the 5th^^
i think i will try to fix some of my issues while using your tutorial, but still i would like to have some experienced mapper to just take a look at my actual trigger work, because there is too much stuff im sure that is messed up and could be done way easier.
also thats the point, posting a specific thing isnt gonna work, i need someone looking over everything, giving me hints on what sucks and what to make better.
shouldnt be that much work i think, because that guy would really just look at it, nothing else.. except for giving some hints probably.
hey people.
im relativeley close to finish a playable version of my hero wars map, but now on the first testing i ran into extremely weird issues.
some of them might be easy resolveable but some are just weird and i need help on them, so i decided to create a thread here, and hope that someone would offer his help.
the thing is, i kinda suck at triggers, im not a real good programmer so i dont have that logical-programmer-thinking on things like this - i asked a friend that actually is a great programmer, and he helped me on lots of stuff, but some things i've done on my own are just messy and really bad.
so what i need is some trigger-pro (really) that would take my map and have a look at the stuff there - not to change anything on his own, just to point out what is good, what sucks and how i could do things better (with little examples(!))
there are things like an trigger based revive, that revives heroes but puts them in the wrong base, heroes loose attributes on revive, movement triggers for continous mob spawns and several other things that i definitly could improve, but dont know what exactly and how.
im not totally stupid on triggers/programming, so i kinda know how things work if someone gives me a hint on it - that wont be a problem. (just my english "speaking" sucks, understanding is perfect)
so please.. help me anyone :)
i know it will be pretty hard to find someone that actually would spent some of his worthful time looking over my map, but im going to bump this anyways.
bump!
@PatchOne: Go
By hero wars, do you mean a DOTA style map? In my signature I have a link to a dota tutorial. In part 5 of that tutorial I talk about how to revive heroes. Maybe take a look at that and compare yours with it. Also maybe try posting your specific issues so people can get them resolved.
hey. thanks for the answer - actually its on the 4th point on your tutorial, not the 5th^^
i think i will try to fix some of my issues while using your tutorial, but still i would like to have some experienced mapper to just take a look at my actual trigger work, because there is too much stuff im sure that is messed up and could be done way easier.
also thats the point, posting a specific thing isnt gonna work, i need someone looking over everything, giving me hints on what sucks and what to make better.
shouldnt be that much work i think, because that guy would really just look at it, nothing else.. except for giving some hints probably.
ill take a look at it if you want, my map is based on alot of heroes and reviving and such ( very rarely i get any bugs) ;P
just state the problems you have and ill check,
for the hero revive all you really need is 1 wait, and a custom script. or you could do a Data editor hero revive, up to u.