The viking is better off done with triggers, not sure for the air transport.
For AoE Stuff, just make a Search Area effect with the proper radius, target filters and effect, and then replace the effect you were originally using with that one.
thanx :) , been trying to figuer out how to do this and im so bad at trigers , ill get my triger guy to do ti :P
stupid trigers reminds me of 10th grade programing class lol, failed that shit hard!! hahaha
P.S love the Dc. Who pic ;)
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Imagine thes Units in a Tug of war type of map ( example Nexus wars ) units dont attack they only have abillitys that proc Automaticly.
1. I have a marauder that does slow ( automaticly while going down a path ) , is it possible to make his SLow effect AOE?
2. a Air transport that flys down a path and picks up uNits as it crosses them , if it dies , all units get droped at Death location
3. and i have a DT that does MC (mind control ) every 5 sec , is it also possible to make that a AOE MC???
4. a Viking that switch from Fighter to Assault mode every 5 or so squares ( so , air to grown to air to grown ..ect.. )
Now the question is , is this all done int he data editor ? or am i better of using trigers???
The viking is better off done with triggers, not sure for the air transport.
For AoE Stuff, just make a Search Area effect with the proper radius, target filters and effect, and then replace the effect you were originally using with that one.
thanx :) , been trying to figuer out how to do this and im so bad at trigers , ill get my triger guy to do ti :P stupid trigers reminds me of 10th grade programing class lol, failed that shit hard!! hahaha
P.S love the Dc. Who pic ;)