I'm having troubles with a map I'm making. I'm trying to move starting points around based on lobby positions of players, and then using the standard Melee map init. actions to start all players in the same manner as a melee game.
After some testing, the starting bases all started off in the start locations original positions. unmoved. So either it's not moving them period, or there's something up with the default melee trigger that's spawning the buildings at their original (at the start of the game) positions.
I've tried delaying the map init. trigger, still no change.
Player Group - Pick each player in globalTeam1 and do (Actions)
Actions
General - Switch (Actions) depending on (Player 1 from globalTeam1)
Cases
General - if (1)
Actions
Point - Move Start Location 001 To point001
General - if (2)
Actions
Point - Move Start Location 002 To point001
General - if (3)
Actions
Point - Move Start Location 003 To point001
General - if (4)
Actions
Point - Move Start Location 004 To point001
....
The first player in team one should always spawn at point001, etc.
I'm having troubles with a map I'm making. I'm trying to move starting points around based on lobby positions of players, and then using the standard Melee map init. actions to start all players in the same manner as a melee game.
After some testing, the starting bases all started off in the start locations original positions. unmoved. So either it's not moving them period, or there's something up with the default melee trigger that's spawning the buildings at their original (at the start of the game) positions.
I've tried delaying the map init. trigger, still no change.
Any ideas?
Is the built-in Team Placement system incompatible with your map for some reason? You could try just moving the starting units themselves if so.
@DeProgrammer: Go
The first player in team one should always spawn at point001, etc.