I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Anyone? This is very annoying as some of my game features require a black mask....
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Have you tried making them units instead of doodads? If you disable click and highlight in the unit's actor you can make it behave almost exactly like a doodad.
I was considering that it's just a pain in the butt to do as I plan to make use of many doodads at once.
I'll keep it in mind but I am hoping for an option that involves fixing the doodads spawning.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
You could also try revealing the map for a neutral player to see if that works. I don't see any reason why it would be player-dependent unless it was some kind of glitch with the actors...
I actually did. I, personally, need the map revealed (if even for a short period) before they will spawn. Similarly setting to "grey mask" instead of "black mask" works.
As well this is a problem across the board meaning I have tried other maps and the same thing happens.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I haven't checked this at all to see if this works, and i'm not the best with doodad spawning, but after you spawn the actor i think you also need to spawn the actor model for it and attach it, in order for it to exist out of sight. If this doesn't work don't blame me. Sorry i'm not helpful at all.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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So I have been having the hardest time with doodads spawning through triggers.
Here's the code though it's pretty basic stuff:
Am I maybe doing something wrong? I am also using the weather system made by Meta.
I have no idea because both of them have worked at one point and then one by one doodads stopped spawning either:
A. correctly
or
B. at all.
EDIT: umm...I seem to have figured it out...for some reason I need the whole map revealed before they will spawn correctly.
Does anyone know why this is or even how to fix it? It's really starting to irritate me.
@Yaksmanofage: Go
Anyone? This is very annoying as some of my game features require a black mask....
@Yaksmanofage: Go
Still nothing, anyone?
Have you tried making them units instead of doodads? If you disable click and highlight in the unit's actor you can make it behave almost exactly like a doodad.
@BasharTeg: Go
I was considering that it's just a pain in the butt to do as I plan to make use of many doodads at once.
I'll keep it in mind but I am hoping for an option that involves fixing the doodads spawning.
@Yaksmanofage: Go
You could also try revealing the map for a neutral player to see if that works. I don't see any reason why it would be player-dependent unless it was some kind of glitch with the actors...
@BasharTeg: Go
I actually did. I, personally, need the map revealed (if even for a short period) before they will spawn. Similarly setting to "grey mask" instead of "black mask" works.
As well this is a problem across the board meaning I have tried other maps and the same thing happens.
I haven't checked this at all to see if this works, and i'm not the best with doodad spawning, but after you spawn the actor i think you also need to spawn the actor model for it and attach it, in order for it to exist out of sight. If this doesn't work don't blame me. Sorry i'm not helpful at all.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Actually the problem is they aren't spawning at all. However I'll give it a try sometime tomorrow and get back to you.
EDIT: been real busy, will get around to it eventually.