I provided that link so you know that I'm not a noob with a problem that is easily remedied. So what is my problem?
There are two parts of my trigger. The first half is "Pick every integer from 1 to 100." There is no conditional before this is fired. The second half of the trigger is "If then else."
Any actions contained within the "Pick every integer" are NOT firing. However actions contained in the conditional statement are firing if the condition is true.
What does this tell us? It tells us that the trigger itself is firing, and the other half is working as expected. However, for some unknown reason, the Pick Every Integer from 1 to 100 is NOT being compiled correctly.
Absolutely bewildered here. Now I've written some nice traceline/terrian collision triggers as you can see here: http://forums.sc2mapster.com/resources/trigger-libraries/18948-3-d-cylindrical-traceline/
I provided that link so you know that I'm not a noob with a problem that is easily remedied. So what is my problem?
There are two parts of my trigger. The first half is "Pick every integer from 1 to 100." There is no conditional before this is fired. The second half of the trigger is "If then else."
Any actions contained within the "Pick every integer" are NOT firing. However actions contained in the conditional statement are firing if the condition is true.
What does this tell us? It tells us that the trigger itself is firing, and the other half is working as expected. However, for some unknown reason, the Pick Every Integer from 1 to 100 is NOT being compiled correctly.
What should I do?
@EdwardSolomon: Go
I made a new map with the a Pick Every Integer Loop from 1 to 10
The only action was display Text (Convert Integer to Text(Picked Integer))'
So I should have see 1,2,3,4,5,6,7,8,9,10 spammed on my screen. I did not see it however, but it worked with For each Integer X from 1 to 10.
My guess is that I have to reinstall SC2 after this patch?