When ever there is a Mass Killing going on ( Nuke or similar abilitys)
the Triggers not seem to be able to Count the Kills correct.
-> I use a trigger to count unit kills to check how much units have been killed to make another trigger know when to spawn more units or when to stop spawning them.
The problem occure when ever there are many units killed at once
(I guess it always does happen with abilitys, never saw that problem happen with just normal weapon kills even when they can kill many units at once too (not that much but maybe 20-40))
there are no more units spawning which means = Somehow the Trigger believes there have been spawned enough units but the kill counter does not count the correct amount which leads to another problem.
Does anyone of you Guys have just an idea about whats going on here?
Hey Thank you Outsider for your idea, i already did this and i have to say its not the best way to solve it i guess.
I did some research and i found that, when a nuke comes down and kills for example 100 Units, the ofiicial Leaderboard itself does not count it correct.
It will say Player X killed 50 Units, but if you pick the killing unit it will show you that it just killed 100 units. So the Leaderboard variables does not work propperly when you kill like 100 Units at once. But the Kill counter at the Ghost itself in the UI does count it correct. Very frustrating.
Thing is that the leaderboard also save the kills. So when i use the Count of left units on map i make sure the next round is going to work. But the Kills at Player X wont be correct. Any ideas about this?
you can access the kills on the unit.whenever a unit kills another unit, count the kills and reset the kill count on the unit. if you don't want to reset it, set a custom value on the unit to save the current kills and then just subtract and update the custom value.
Hey there,
i have a very annoying bug.
When ever there is a Mass Killing going on ( Nuke or similar abilitys) the Triggers not seem to be able to Count the Kills correct.
-> I use a trigger to count unit kills to check how much units have been killed to make another trigger know when to spawn more units or when to stop spawning them.
The problem occure when ever there are many units killed at once (I guess it always does happen with abilitys, never saw that problem happen with just normal weapon kills even when they can kill many units at once too (not that much but maybe 20-40)) there are no more units spawning which means = Somehow the Trigger believes there have been spawned enough units but the kill counter does not count the correct amount which leads to another problem.
Does anyone of you Guys have just an idea about whats going on here?
Thank you for any hints or ideas!
Idea for a workaround: Whenever a death happens count how many units there actually are left on the map and spawn new units accordingly.
@OutsiderXE: Go
Hey Thank you Outsider for your idea, i already did this and i have to say its not the best way to solve it i guess.
I did some research and i found that, when a nuke comes down and kills for example 100 Units, the ofiicial Leaderboard itself does not count it correct. It will say Player X killed 50 Units, but if you pick the killing unit it will show you that it just killed 100 units. So the Leaderboard variables does not work propperly when you kill like 100 Units at once. But the Kill counter at the Ghost itself in the UI does count it correct. Very frustrating.
Thing is that the leaderboard also save the kills. So when i use the Count of left units on map i make sure the next round is going to work. But the Kills at Player X wont be correct. Any ideas about this?
@Iamaddicted: Go
you can access the kills on the unit.whenever a unit kills another unit, count the kills and reset the kill count on the unit. if you don't want to reset it, set a custom value on the unit to save the current kills and then just subtract and update the custom value.