The problem is that my unit keeps ignoring the fact that the Weapon - Chase Filters are set up to not chase anything. Perhaps I simply don't understand exactly how the Chase Filter works, but I assumed this would prevent a unit from having to run into range as well as keeping something in range.
So I am using some triggers to order a unit to attack and my unit keeps running over to the unit its targeting.
I solved this problem via a condition that check the distance between my unit and its target, but it's still damn annoying. One problem this band aid fix causes is that it kills any kind of dynamic range setting I may wanna add later. For example if the unit obtains a weapon with a larger range I'm stuck with the static range I set up in the condition.
In all honesty I could think of ways to get around this all day, but I really prefer to fix the problem.
The problem is that my unit keeps ignoring the fact that the Weapon - Chase Filters are set up to not chase anything. Perhaps I simply don't understand exactly how the Chase Filter works, but I assumed this would prevent a unit from having to run into range as well as keeping something in range.
So I am using some triggers to order a unit to attack and my unit keeps running over to the unit its targeting.
I solved this problem via a condition that check the distance between my unit and its target, but it's still damn annoying. One problem this band aid fix causes is that it kills any kind of dynamic range setting I may wanna add later. For example if the unit obtains a weapon with a larger range I'm stuck with the static range I set up in the condition.
In all honesty I could think of ways to get around this all day, but I really prefer to fix the problem.