I am using a command that loops every 15 seconds to get AI troops to attack players. Players 1-9 are humans and player 11 is the AI in question. Here is the command: http://i.imgur.com/UNmUKrm.png
My problem is that once they capture player buildings they huddle around the building, even though they own it as shown in this picture:
http://i.imgur.com/rlZj1lK.png
My question is why are they doing this? The command tells them to go to enemy units, and while those units were once enemy units they are now friendly units. In addition, any units spawned that are closer to those units than actual enemy units will join the huddle around a few buildings. How can I fix this? This is pretty game breaking for the map I'm working on.
I am using a command that loops every 15 seconds to get AI troops to attack players. Players 1-9 are humans and player 11 is the AI in question. Here is the command: http://i.imgur.com/UNmUKrm.png
My problem is that once they capture player buildings they huddle around the building, even though they own it as shown in this picture: http://i.imgur.com/rlZj1lK.png
My question is why are they doing this? The command tells them to go to enemy units, and while those units were once enemy units they are now friendly units. In addition, any units spawned that are closer to those units than actual enemy units will join the huddle around a few buildings. How can I fix this? This is pretty game breaking for the map I'm working on.
@Ari2010: Go
In your first image, you are using Created Unit. That does not seem to refer to anything. You probably want to use Picked Unit.