i have simple question and this is what i want to make(sry for the bad english) :
displaying the player's name combined with their clan(that HotS have started to support its system)'s name like, [Clan's name]/[Player's name] or something.
everyone knows that we can get the name of the player but not clan's, right? i'm not sure if it's even possible.
So far as I am aware, HotS SC2 client doesn't add much in the way of features (even the physics appear to consist of more physics-enabled model assets and data-based support), so it should be available to WoL users.
As for how, where and what, data references are one of many markup tags supported by the text type, and it should display correctly in any text display frame that doesn't strip or ignore markup; if you skim the tooltip text entries for standard Abilities, you'll see a number of other data reference tags used to display damage and duration, so its use is fairly common. Regarding applications, if one wanted to display the clan-tag text in a leaderboard, Label dialog control, or custom layout frame, one would simply replace the # char with the relevant player int.
You're saying that, not to insert the tag directly to the text but using the XML in it? How exactly? I thought that we can use some tags in the text values through just typing, not using the XML stuffs.
You're saying that, not to insert the tag directly to the text but using the XML in it? How exactly? I thought that we can use some tags in the text values through just typing, not using the XML stuffs.
Use JademusSreg's tag in a text. It is a data reference and Blizzard added <d> tags to retrieve player's game information for interfaces. You should be able to receive all score values (data module) with these, too. In addition to that, you can retrieve the map title, too.
Have a look at the texts used in the interfaces that Blizzard added into the "Mods" folder of SC2.
i have simple question and this is what i want to make(sry for the bad english) : displaying the player's name combined with their clan(that HotS have started to support its system)'s name like, [Clan's name]/[Player's name] or something. everyone knows that we can get the name of the player but not clan's, right? i'm not sure if it's even possible.
Insert the data reference markup
<d Player="#" GameValue="PlayerClanTag"/>
into text.@JademusSreg: Go
How and Where? , I still dont have Heart of the Swarm , but what does it do?
So far as I am aware, HotS SC2 client doesn't add much in the way of features (even the physics appear to consist of more physics-enabled model assets and data-based support), so it should be available to WoL users.
As for how, where and what, data references are one of many markup tags supported by the text type, and it should display correctly in any text display frame that doesn't strip or ignore markup; if you skim the tooltip text entries for standard Abilities, you'll see a number of other data reference tags used to display damage and duration, so its use is fairly common. Regarding applications, if one wanted to display the clan-tag text in a leaderboard, Label dialog control, or custom layout frame, one would simply replace the
#
char with the relevant player int.@JademusSreg: Go
So I need to use that tag to display the clan's name like a 'c val' tag which is used to apply a colors to the text?
@CrazyRabbitKGE: Go
through XML , Sotis tried dragging xml scripting with Data.
@Mugen245: Go
You're saying that, not to insert the tag directly to the text but using the XML in it? How exactly? I thought that we can use some tags in the text values through just typing, not using the XML stuffs.
@JademusSreg: Go
Holy crap, really? This means I can give incentives to my Vicboy clan, LOL. Oh wait, you can't compare text.?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
? The tag that JademusSreg posted is code used in text.
Use JademusSreg's tag in a text. It is a data reference and Blizzard added <d> tags to retrieve player's game information for interfaces. You should be able to receive all score values (data module) with these, too. In addition to that, you can retrieve the map title, too. Have a look at the texts used in the interfaces that Blizzard added into the "Mods" folder of SC2.
@CrazyRabbitKGE: Go
btw how do you get the text Name of the Player?
You can use the native function "Name of Player" which returns a text and takes the player number.
@Mille25: Go
through Data?
<d Player="#" GameValue="PlayerName"/> with # as the player ID (number: 1/2/...)
@Ahli634: Go
For a specific player. Hmm anyways thanks.