I'm new to trigger and still learning and i think this might be a good place to start. I want to me able to do a timed event that will cast nukes on my map on 3 locations and i want this to happen every 100 seconds.
How do i do this?
Even better, How should i think? when i make such a event?
This should work in theory I guess.
Just place three points on your map instead of Regions. You can try it out and return as I have not tested it myself.
If the nukes have cast time then I would suggest you find that cast time and subtract it from the 100 seconds so that it matches.
I mean you could make it super complicated and make it do this through data entirely .... but in that case I would make my own nuke effect with its own actor that just uses the Nuke animation.....
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its just an aoe damage effect .... and the animation is an actor that plays when the game uses the damage effect <<
I selected the nuke dammage and it played the sound + the animation for when it explodes and ofc did the dammage.
However, it did not come down from the sky and did not make the sound from when its falling down. It was more like a random minefield (strangly enough i got the same feeling as when a tank hit my zerg army).
How do i add the fall down sound and animation on the same nuke?
Edit:
Environment - Execute Ghost - Nuke (Detonate) (Persistent) at (Random point in Nuke Region) from (z unit) Masterbuilding [47.50, 18.50]
I'm new to trigger and still learning and i think this might be a good place to start. I want to me able to do a timed event that will cast nukes on my map on 3 locations and i want this to happen every 100 seconds.
How do i do this? Even better, How should i think? when i make such a event?
@Sherlia: Go
Simplest way: periodic event: 100 real time seconds. Ability command spectre - nuke. Prtobably need to target a point or something from there.
Would you not need a unit to use the ability?
@Sherlia: Go
How would you do this?: Triggers obviously :)
How should you think when making this event?: Not sure I understand this question to be honest as you just have to think logically I guess?
This should work in theory I guess. Just place three points on your map instead of Regions. You can try it out and return as I have not tested it myself. If the nukes have cast time then I would suggest you find that cast time and subtract it from the 100 seconds so that it matches.
@Emnesia: Go
How would you do it without having a unit? I want to do it at random on a map. In fact, I want to do it without ghost academies at all!
@Reaper872: Go
Did you read the trigger at all..?
@Reaper872: Go
If you want to do it at a random point in the game then you can just change it to this:
@Emnesia: Go
Yes, but a nuke requires that there be a silo thats armed I thought? Also, there will be no triggering unit for what I was hoping...
Umm.... the nuke ability requries a unit and preped nuke
using the effect on a point through a trigger doesnt require anything
finding the correct effect to use shouldnt be too hard im not sure what the exact name is but i have used it on one of my maps this way....
its just an aoe damage effect .... and the animation is an actor that plays when the game uses the damage effect
hope that clears things up
@SouLCarveRR: Go
O ok, It amazes me that there doesn't have to even be a ghost academy on the map for it to work o.O
Its an effect..... effects dont ussually have requirements
BTW Sherlia thats a damn pretty unicorn
@SouLCarveRR: Go
Ah yeah I forgot that...my mistake :3
I mean you could make it super complicated and make it do this through data entirely .... but in that case I would make my own nuke effect with its own actor that just uses the Nuke animation.....
Holy crap! many replys :D Thanks, gonna test it it.
its just an aoe damage effect .... and the animation is an actor that plays when the game uses the damage effect <<
I selected the nuke dammage and it played the sound + the animation for when it explodes and ofc did the dammage.
However, it did not come down from the sky and did not make the sound from when its falling down. It was more like a random minefield (strangly enough i got the same feeling as when a tank hit my zerg army).
How do i add the fall down sound and animation on the same nuke?
Edit: Environment - Execute Ghost - Nuke (Detonate) (Persistent) at (Random point in Nuke Region) from (z unit) Masterbuilding [47.50, 18.50]
Freaking awsome :)
its just a different effect but it still the nuke not damage/detonate try the launch (if there is one) not sure but i know its simple