There's not really any reason you should need to store an actual behavior, that I can think of. The best method to transfer behaviors would to save it as an index ID of some sort(1 for having invisibility, 2 for having extra dmg, etc), or to save a string with the name.
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Hi, i wanna know How you can store behaviors in Banks using triggers. Because i dont know How you do that
There's not really any reason you should need to store an actual behavior, that I can think of. The best method to transfer behaviors would to save it as an index ID of some sort(1 for having invisibility, 2 for having extra dmg, etc), or to save a string with the name.