I need a way to recreate the Nazi Zombies spawning system. For those of you who haven't played NZ, it's a FPS where you buy guns and doors using points you get from killing the Zombies. Whenever you buy a door, you unlock a new room with new guns and more ways for the zombies to get in.
Making spawning in the first room is easy. But, I cannot figure out how to add points (region kind, not resource kind) into the "unlocked spawns" pool whenever a door is unlocked.
In a nutshell, I need a way to spawn zombies only in the first room when no doors are unlocked. But, when someone buys a door, zombies will start spawning in BOTH rooms.
You can have the different spawn rooms in different triggers, and make them initially off, then when a specific door is opened, you create an event that turns the specific trigger on, which now runs along with all the other triggers.
Trust me, it's nowhere near completion. I'm planning on implementing the mystery box, perks, a backstory, and possibly a lagless TPS engine (I'm using a regular TPS engine atm), boss zombies (think hellhounds), traps, auto turrets, PaP, and a lot more.
And it doesn't help that the last 2 attempts at this map had either glitched or deleted itself. :P
But yeah, I made a nazi zombies map that's preety much got all the features you would want. (Ammo system, fullly-finished topdown shooting engine with real hit/miss bullets,
Basically I have a bunch of action defs that run, one for each room. They all check to see if the room is opened up, and if it is, they spawn zombies at the proper barricades.
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Semi-necro, but I have to say I'm not doing a Top-Down System. I'm attempted a fully-fledged 2 player TPS using Shadowstorm's TPS Engine. One problem that I got around was the fact that I couldn't have roofing and 2nd floors D:
However, I went with a somewhat junkyard-y map, based off of the scrapyard in The Titan's Curse (Cookies to you if like the series) without barricades, but instead with unburrowing spawns within the map. (Think Verruckt courtyard)
And yes Zelda, I have used your NW video in the making of my map, even before you guys mentioned it. It really got me in the mindset to come up with the logic I needed for the triggers. Thank you! :D
Hey guys.
I need a way to recreate the Nazi Zombies spawning system. For those of you who haven't played NZ, it's a FPS where you buy guns and doors using points you get from killing the Zombies. Whenever you buy a door, you unlock a new room with new guns and more ways for the zombies to get in.
Making spawning in the first room is easy. But, I cannot figure out how to add points (region kind, not resource kind) into the "unlocked spawns" pool whenever a door is unlocked.
In a nutshell, I need a way to spawn zombies only in the first room when no doors are unlocked. But, when someone buys a door, zombies will start spawning in BOTH rooms.
Any help is appreciated.
@yopeasants: Go
You can have the different spawn rooms in different triggers, and make them initially off, then when a specific door is opened, you create an event that turns the specific trigger on, which now runs along with all the other triggers.
GAH, I HATE LOGIC. Thanks man.
@yopeasants: Go
Looking forward too see the map :P
Trust me, it's nowhere near completion. I'm planning on implementing the mystery box, perks, a backstory, and possibly a lagless TPS engine (I'm using a regular TPS engine atm), boss zombies (think hellhounds), traps, auto turrets, PaP, and a lot more.
And it doesn't help that the last 2 attempts at this map had either glitched or deleted itself. :P
Plz try this: SC2Streamster by ZeldaRules28.
and: 2nd Part
He explains how to do this very well =3
Zeldarules28
@patrickwobben: Go
You beat me to it :D
But yeah, I made a nazi zombies map that's preety much got all the features you would want. (Ammo system, fullly-finished topdown shooting engine with real hit/miss bullets,
Basically I have a bunch of action defs that run, one for each room. They all check to see if the room is opened up, and if it is, they spawn zombies at the proper barricades.
Semi-necro, but I have to say I'm not doing a Top-Down System. I'm attempted a fully-fledged 2 player TPS using Shadowstorm's TPS Engine. One problem that I got around was the fact that I couldn't have roofing and 2nd floors D:
However, I went with a somewhat junkyard-y map, based off of the scrapyard in The Titan's Curse (Cookies to you if like the series) without barricades, but instead with unburrowing spawns within the map. (Think Verruckt courtyard)
And yes Zelda, I have used your NW video in the making of my map, even before you guys mentioned it. It really got me in the mindset to come up with the logic I needed for the triggers. Thank you! :D
P.S. Your avatar is pro.