Hey guys, I'm not sure where I'm supposed to post this, so don't hesitate to move this thread if it doesn't belong here.
I'm new to creating maps, and I have no experience in coding or whatsoever. So, after watching some very basic tutorials, I thought it'd be a good idea to get comfortable with the editor by creating a simple custom map step by step. I'm planning on making a 1v1 map with a basic hero selector that allows you to choose your hero and compete against your enemy in an arena. I've succesfully placed the units in the right positions, etc. however, my starting camera seems to be messed up. I have a clear view on the ghost in the editor, but when I test the document, it's starts a few coords to the right. Placing the camera to the left to compensate for this weird shift doesn't work. These screenshots show you what I'm talking about:
Hey guys, I'm not sure where I'm supposed to post this, so don't hesitate to move this thread if it doesn't belong here.
I'm new to creating maps, and I have no experience in coding or whatsoever. So, after watching some very basic tutorials, I thought it'd be a good idea to get comfortable with the editor by creating a simple custom map step by step. I'm planning on making a 1v1 map with a basic hero selector that allows you to choose your hero and compete against your enemy in an arena. I've succesfully placed the units in the right positions, etc. however, my starting camera seems to be messed up. I have a clear view on the ghost in the editor, but when I test the document, it's starts a few coords to the right. Placing the camera to the left to compensate for this weird shift doesn't work. These screenshots show you what I'm talking about:
Camera view in editor
Camera view in-game
Any ideas?
PS. Sorry about the white part of the pictures.
Alright. Nevermind guys, I found the source of the problem. The camera was out of camera bounds, so it shifted it to the right.
I'm stupid D: