Has anyone made a trigger library for doodads? I want to be able to pick doodads by vars and set them in vars, possibilty change their height color etc.. by triggers. Get their heights and position etc.. and save them in vars as well.
I don't think there is something like this. Anyway, you use variables of type Actor and initialize them with an "Actor From Doodad" function, then use the Send Actor Message trigger with the variable as a parameter to change height/color.
Getting height and position is impossible btw unless you store it separately with variables, or decide to use units instead of doodads which solves a lot of problems.
Note that if you move/remove doodad it's pathing will remain intact. It's best to use destructibles. Doodads are meant to be part of map for decoration purposes.
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Has anyone made a trigger library for doodads? I want to be able to pick doodads by vars and set them in vars, possibilty change their height color etc.. by triggers. Get their heights and position etc.. and save them in vars as well.
@gamfvr: Go
I don't think there is something like this. Anyway, you use variables of type Actor and initialize them with an "Actor From Doodad" function, then use the Send Actor Message trigger with the variable as a parameter to change height/color.
Getting height and position is impossible btw unless you store it separately with variables, or decide to use units instead of doodads which solves a lot of problems.
Note that if you move/remove doodad it's pathing will remain intact. It's best to use destructibles. Doodads are meant to be part of map for decoration purposes.