Remember in the Wc3 TDs when a unit enters the zone you're supposed to protect, it displays a chat message like "A ZOMBIE HAS ENTERED THE CITY! YOU HAVE 40 CHANCES LEFT!" Anyone know how to do this? Thanks
Best option would probably be to define a region in the editor corresponding to the area you want the alarm to go off in, then make a trigger with the event Unit Enters/Leaves Region, comparing Triggering Player to the player that owns the creeps in conditions, then execute the Text Message action with the appropriate text.
Remember in the Wc3 TDs when a unit enters the zone you're supposed to protect, it displays a chat message like "A ZOMBIE HAS ENTERED THE CITY! YOU HAVE 40 CHANCES LEFT!" Anyone know how to do this? Thanks
Best option would probably be to define a region in the editor corresponding to the area you want the alarm to go off in, then make a trigger with the event Unit Enters/Leaves Region, comparing Triggering Player to the player that owns the creeps in conditions, then execute the Text Message action with the appropriate text.
NVM I found out how to do it, it's Action - UI - Display Message for (All Players) to Chat Area