As added questions: 1- How can I hide the default glossary categories? It's because I have done 6 custom glossary categories and I don't want to have 12 glossary categories showing. 2- Is there anyway of hiding button alerts? It's because I have set a trigger to orden a unit to train every x seconds a unit and it shows the alert icon and tooltip and I don't want it to be shown. EDIT: Done with the alerts, I just nee to find the way of hidding the building Queue so it doesn't show what the building is doing. EDIT2: Done with the queue.
This error is being caused because the function doesn't have a return statement. In the tutorial some some of the functions are actions with no returns. you must specify this in the function.
I think this is the most annying error trigger editor has given me today (pic and map attached). I do not know why it happends but I need to know how to fix it. I can't upload the Art mode because btw is 150 MB, I'll be extracting any model, texture, etzc. I use on the map to a separate mod. EDIT: solved, I just increased the max number of some arrays.
If you can solve a data bug in "The Last Death Data.SC2Mod" I'd be very happy. The bug is the next: the hero Hybrid Avatar cannot be selected with any other units. I explain, if you select multiple units, they are stored on the lower Game UI part, showing them wireframe, life, etz. but I cannot do it with this hero, I mean, if I multi-select a group of units, including this hero, he is not selected. The worst thing is that I can select him alone.
Usually "Skip Remaining Actions" should compile to "return" in action definitions (void functions) and "return true" in triggers, while not being usable with other return types.
I'm not sure why it didnt work for you, it could be a bug.
I haven't read the tutorial but to my knowledge selection is handled in 3 places. i would check there.
a) trigger commands to deselect when selected
b) Unit flags and actors
c) player's option (Enemy unit selection is disabled) which affects just about anything that you don't own.
d) there is mention on the forums that units were never designed to be selected so they cant (carrier interceptor)
there could be more but it hasn't affected me in the past.
Hey guys I was following this tutorial http://www.sc2mapster.com/forums/resources/tutorials/20749-dialogs-really-great-looking-dialogs-part-3/#p1 and, nearly finished, I got this annoying error. I post a pic of the trigger itself. The causant seems to the the "Skip remaining actions" action but I don't know why.
Skip Remaining Actions is broken because it doesn't translate to galaxy correctly. Try using Break or Return instead.
Thank you very much, but if I well know, Blizzard use it a lot in his maps.
Works for me in 2.0.10... But I only added it at the end of a trigger for testing...
As added questions:
1- How can I hide the default glossary categories? It's because I have done 6 custom glossary categories and I don't want to have 12 glossary categories showing.
2- Is there anyway of hiding button alerts? It's because I have set a trigger to orden a unit to train every x seconds a unit and it shows the alert icon and tooltip and I don't want it to be shown.
EDIT: Done with the alerts, I just nee to find the way of hidding the building Queue so it doesn't show what the building is doing.
EDIT2: Done with the queue.
i wanted to be more specific here.
This error is being caused because the function doesn't have a return statement. In the tutorial some some of the functions are actions with no returns. you must specify this in the function.
I think this is the most annying error trigger editor has given me today (pic and map attached). I do not know why it happends but I need to know how to fix it.
I can't upload the Art mode because btw is 150 MB, I'll be extracting any model, texture, etzc. I use on the map to a separate mod.
EDIT: solved, I just increased the max number of some arrays.
If you can solve a data bug in "The Last Death Data.SC2Mod" I'd be very happy. The bug is the next: the hero Hybrid Avatar cannot be selected with any other units. I explain, if you select multiple units, they are stored on the lower Game UI part, showing them wireframe, life, etz. but I cannot do it with this hero, I mean, if I multi-select a group of units, including this hero, he is not selected. The worst thing is that I can select him alone.
Bump
Thats a data issue. check unit flags on the unit
Usually "Skip Remaining Actions" should compile to "return" in action definitions (void functions) and "return true" in triggers, while not being usable with other return types.
I'm not sure why it didnt work for you, it could be a bug.
@SoulTaker916: Go
Flags aren't the problem since all my hero units have the same flags and can be selected with other units.
I haven't read the tutorial but to my knowledge selection is handled in 3 places. i would check there.
a) trigger commands to deselect when selected
b) Unit flags and actors
c) player's option (Enemy unit selection is disabled) which affects just about anything that you don't own.
d) there is mention on the forums that units were never designed to be selected so they cant (carrier interceptor)
there could be more but it hasn't affected me in the past.
@SoulTaker916: Go
Then, why I can select this unit alone?
That i'm not sure of, i would replace and check stuff on data side.