How do you make your libary to work with a load/save system? for 10 players
They're two completely different things. You make your own save system.
You probably want to save a hero, so you need a trigger or a function which creates the hero and gives him all his stats/money back (look for tutorials on using Banks to store data).
And then you can use this hero in the WASD library.
i have a fully working save system but i cant get the WASD to work. because i dont know how you make it work when the unit isnt created before the player makes his hero.
Also - in your Setting Variables trigger you're using Triggering Player. But Triggering Player refers to the event that triggered the trigger. In this case Map Initialization. Map Init doesn't have a triggering Player.
It might still work for you (because it happens to be the same), but you should change all of that to a certain player and not use Triggering Player.
i use xSteamGearx's WSAD libary. And i dont know how i gonna get it to work with my save system. because the "Hero" isnt created before te player crates a new or load a old.
Hey! I got a question. How do you make WASD movement keys for a RPG game in multiplayer?
The same way you would normally but I'm pretty sure you could add a variable something like "selected unit = owned by player" or something
Use my WSAD libary :D
How do you make your libary to work with a load/save system? for 10 players
They're two completely different things. You make your own save system.
You probably want to save a hero, so you need a trigger or a function which creates the hero and gives him all his stats/money back (look for tutorials on using Banks to store data).
And then you can use this hero in the WASD library.
i have a fully working save system but i cant get the WASD to work. because i dont know how you make it work when the unit isnt created before the player makes his hero.
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@Zeoxy: Go
if you use my wsad system you just have to set the variable "movingunit" to the created hero :O
something like
Player choose his hero
aktions
create 1 hero for player 1
set variable movingunit=last created unit
ok, i gonna try it ty
here is the triggers i have problems with and i cant get it to work
@Zeoxy: Go
why do you use the variable playernumber? just use triggering player aggain ;O
i use Playernumber to save the hero
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Show us all the triggers.
Where is the actual trigger which moves the unit?
You need something like:
Also - in your Setting Variables trigger you're using Triggering Player. But Triggering Player refers to the event that triggered the trigger. In this case Map Initialization. Map Init doesn't have a triggering Player.
It might still work for you (because it happens to be the same), but you should change all of that to a certain player and not use Triggering Player.
There are several WASD experiments for reducing the multiplayer lags. But less then 2*125ms is not possible.
Ever searched WASD + sc2mapster in google?
From myself using galaxy script http://static.sc2mapster.com/content/attachments/12/941/WASD_MAP.SC2Map
I basicly use a script to generate 12 triggers for each active player.
just change hero_unit array, if u need new unit.
i use xSteamGearx's WSAD libary. And i dont know how i gonna get it to work with my save system. because the "Hero" isnt created before te player crates a new or load a old.
Bump!
I demand more answers!