Hi there. Have next question:
[empty_slot1] [empty_slot2] [empty_slot3] [empty_slot4] [empty_slot5] [empty_slot6]
It's simple inventory. I want to show unit items on leaderboard.. and I've done it. BUT!
In next situation:
[item] [item] [empty_slot3] [item] [item] [empty_slot6]
Dialog shows it like:
[item] [item] [item] [item] [empty_slot5] [empty_slot6]
Looks like get-slot-trigger ignores empty slots of my inventory. Is it fixable?
UnitGroup-Pickeachunitin(AllitemscarriedbyHero)anddo(Actions)Actionspos=(InventorySlotofPickedUnit)<Integer>Dialog-SetEquipmentWindow.InventoryButtons[pos] tooltip to (...) for (All players)
Dialog - Set Equipment Window.Inventory Image[pos] image to (...) for (All players)
That way it does work for me. All items are shown at correct position.
Hi there. Have next question:
[empty_slot1] [empty_slot2] [empty_slot3] [empty_slot4] [empty_slot5] [empty_slot6]
It's simple inventory. I want to show unit items on leaderboard.. and I've done it. BUT!
In next situation:
[item] [item] [empty_slot3] [item] [item] [empty_slot6]
Dialog shows it like:
[item] [item] [item] [item] [empty_slot5] [empty_slot6]
Looks like get-slot-trigger ignores empty slots of my inventory. Is it fixable?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
u should be able to a for loop and pick slots 1-6 individualy and render it to the board
M8, that why Im here cus it not works. Triggers skips empty slot and takes next possible item. You can check that.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
(Item carried by (Unit X) in picked integer) == Any Item{ say the item }Else{ Say no item }
this should work
It already done, but it also doesn't solve this problem
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
That way it does work for me. All items are shown at correct position.
"Inventory Slot of Picked Unit" always returns 65, cus I've done that way already. It big problem(
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!