With my Banking issues aside for a moment, I've been working on other areas of my Map and have hit somewhat of a snag. After the Voting period ends, the Timer Window is destroyed and the Game starts. When the Game starts, three Timer Windows pop up showing "Round 1:", but only one timer window is supposed to show up. It's likely I've just issued a Trigger the wrong way, but I'm having trouble figuring out which Trigger is causing three Timers to appear. I've attached my Map to this thread to try and get a second pair of eyes to help me figure out what's causing the multiple timer windows.
I helped you organize your map up to a point. I stopped at the trigger which I renamed "Mode Vote Process". There, the trigger is just too confusing for me. You are basically creating one same dialog that all players can see every time a dialog item is pressed. I also suggest you use Switch Case instead of a chain of If Then Else's on that trigger.
Each time any player presses one of the two dialog items, all players are shown a dialog. I honestly have no idea what your trigger is trying to accomplish, so it actually might be intended =/
With my Banking issues aside for a moment, I've been working on other areas of my Map and have hit somewhat of a snag. After the Voting period ends, the Timer Window is destroyed and the Game starts. When the Game starts, three Timer Windows pop up showing "Round 1:", but only one timer window is supposed to show up. It's likely I've just issued a Trigger the wrong way, but I'm having trouble figuring out which Trigger is causing three Timers to appear. I've attached my Map to this thread to try and get a second pair of eyes to help me figure out what's causing the multiple timer windows.
I helped you organize your map up to a point. I stopped at the trigger which I renamed "Mode Vote Process". There, the trigger is just too confusing for me. You are basically creating one same dialog that all players can see every time a dialog item is pressed. I also suggest you use Switch Case instead of a chain of If Then Else's on that trigger.
@xKenneth: Go
What do you mean by one same dialog that all players can see...?
Each time any player presses one of the two dialog items, all players are shown a dialog. I honestly have no idea what your trigger is trying to accomplish, so it actually might be intended =/
@xKenneth: Go
Thanks, I'm going to clean up what I've got. Maybe it will help for any future issues.