Im trying to replicate a dota/moba style map and so i created 2 alliances using 2 different players (non usable for the players via triggers.) Player 11 and 12. The users will be able to use player 1,2,3,4,5,6,7,8,9,10 but not 11 and 12. They're just there for team reference on the triggers and for spawning units to attack the enemy base. Problem comes when i try to buy stuff from the player 11 or 12. Even if I'm on player 11 team (Remember this aint a user player) i can't buy stuff from the teams shop because it pops up a red message that says i can't spend other player's resources. Why is that? How can i fix it. The player 11 and 12 are set to computer because i need the units spawned from each based to be able to attack one another and that is why i don't have them set neutral. Other wise they won't attack on another. Let me know if you need more info.
Im trying to replicate a dota/moba style map and so i created 2 alliances using 2 different players (non usable for the players via triggers.) Player 11 and 12. The users will be able to use player 1,2,3,4,5,6,7,8,9,10 but not 11 and 12. They're just there for team reference on the triggers and for spawning units to attack the enemy base. Problem comes when i try to buy stuff from the player 11 or 12. Even if I'm on player 11 team (Remember this aint a user player) i can't buy stuff from the teams shop because it pops up a red message that says i can't spend other player's resources. Why is that? How can i fix it. The player 11 and 12 are set to computer because i need the units spawned from each based to be able to attack one another and that is why i don't have them set neutral. Other wise they won't attack on another. Let me know if you need more info.
Use the action Set Alliance Aspect.
E.g.