Hey everyone,
If anyone is familiar with onetwosc then you may also know of his Diablo styled movement tutorial, which is exactly what I am trying to recreate (following his instructions). However, after having made the triggers as he did, I find that the game runs really slowly. My hero, who is meant to follow the mouse while its left button is held down, does so, but the real problem seems to lie in the fact that whenever the mouse is moved and a new trigger is fired to calculate the new angle of movement the computer seems to run the trigger too frequently and causes a ton of lag. I would like it if someone could open my map and perhaps test it to see if they too are getting this kind of lag. Also, what might be the cause of this if it happens to be slow for other people? How can I make the movement less taxing on the computer? Thanks
Hey everyone, If anyone is familiar with onetwosc then you may also know of his Diablo styled movement tutorial, which is exactly what I am trying to recreate (following his instructions). However, after having made the triggers as he did, I find that the game runs really slowly. My hero, who is meant to follow the mouse while its left button is held down, does so, but the real problem seems to lie in the fact that whenever the mouse is moved and a new trigger is fired to calculate the new angle of movement the computer seems to run the trigger too frequently and causes a ton of lag. I would like it if someone could open my map and perhaps test it to see if they too are getting this kind of lag. Also, what might be the cause of this if it happens to be slow for other people? How can I make the movement less taxing on the computer? Thanks