I have a Dialog Box coming up at the start of the game with (currently) two choices to select from. However, when the button is clicked, it registers the Vote, but the Dialog Box doesn't do anything. This might cause the player to assume that nothing happened. What I want to happen is for the Button to become highlighted. I assume it should be something pretty simple, I just can't find the appropriate "Action" for it. Here's my current list of Triggers:
http://i.imgur.com/ns7Iz.png
(Some of the Data in there isn't accurate, it's already been corrected so there's no need to point out the red diamond.) :)
You can desaturate a dialog item and then saturate it using a colour of your choice, like fake highlighting. I personally use fade because I like that look, but this is probably what you want.
I have a Dialog Box coming up at the start of the game with (currently) two choices to select from. However, when the button is clicked, it registers the Vote, but the Dialog Box doesn't do anything. This might cause the player to assume that nothing happened. What I want to happen is for the Button to become highlighted. I assume it should be something pretty simple, I just can't find the appropriate "Action" for it. Here's my current list of Triggers:
http://i.imgur.com/ns7Iz.png (Some of the Data in there isn't accurate, it's already been corrected so there's no need to point out the red diamond.) :)
@Mesden: Go
I just disable it. Grays it out and as a plus, effectively disables the trigger for that button/player until it is re-enabled.
You can desaturate a dialog item and then saturate it using a colour of your choice, like fake highlighting. I personally use fade because I like that look, but this is probably what you want.
@DogmaiSEA: Go
Thanks. Got it working now. :)