The only way to do it right now is creating a stacking Buff - type behavior, which increases your desired attribute by 1 per stack. You may then apply this behavior via trigger; applying attribute behaviors directly does not work unfortunately.
The only way to do it right now is creating a stacking Buff - type behavior, which increases your desired attribute by 1 per stack. You may then apply this behavior via trigger; applying attribute behaviors directly does not work unfortunately.
Will this increase the number on the picture above?
Can you do that on the fly during a game? If not, you might as well modify the attributes in the 0th level of your veterancy behavior.
Not sure, if I understand that correctly. If you give the modification behavior to your hero in the data editor and then use additional stacks of this behavior to realize attribute buffs, be it from other abilities or somethig like tomes, the behavior stacks remain on the hero, even after dying and reviving the hero.
If you just add the stacks to the hero on-the-fly without previously adding the behaviors to the hero's behavior list, the behavior still works, but it will be lost on death and you need to re-apply it after reviving.
I think I see what you're saying. You can have the behavior exist on the hero originally (and offset the additional attribute values by compensating in the veterancy attribute fields). This will allow all stacks given via triggers or data to remain on the hero via death. That's handy. I'll have to try that out.
I have a vetrancy buff that has the levels of the hero. On level 1 it sets the points of 4 base attributes.
I know that I can manipulate each level of the vetrancy one and increase the stats that way +#, but I want to be able to manipulate threw triggers.
How do I manipulate these attributes threw triggers?
This doesn't add the "attribute" buff or change the number on the hero.
The only way to do it right now is creating a stacking Buff - type behavior, which increases your desired attribute by 1 per stack. You may then apply this behavior via trigger; applying attribute behaviors directly does not work unfortunately.
Will this increase the number on the picture above?
If you set it up correctly, yes.
@Kueken531: Go
Oh. I see. The buff modifies the units attributes the same way the vetrancy does. Cool. This will work :)
@Zero0018: Go
Also, buffs will disappear on hero death, so you'll need to handle them through triggers or a death prevention buff if you want them to persist.
@Khalanil1: Go
Ya already got that setup, but thanks though :D
Not entirely true, if you add the buffs to the hero in the Behaviors + - field in the data editor directly, they prevail and also save their level.
@Kueken531: Go
Can you do that on the fly during a game? If not, you might as well modify the attributes in the 0th level of your veterancy behavior.
Not sure, if I understand that correctly. If you give the modification behavior to your hero in the data editor and then use additional stacks of this behavior to realize attribute buffs, be it from other abilities or somethig like tomes, the behavior stacks remain on the hero, even after dying and reviving the hero.
If you just add the stacks to the hero on-the-fly without previously adding the behaviors to the hero's behavior list, the behavior still works, but it will be lost on death and you need to re-apply it after reviving.
@Kueken531: Go
I think I see what you're saying. You can have the behavior exist on the hero originally (and offset the additional attribute values by compensating in the veterancy attribute fields). This will allow all stacks given via triggers or data to remain on the hero via death. That's handy. I'll have to try that out.
@Zero0018: Go
Sorry but LOL at broodling "physique"
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)