When a unit uses an ability, I'm trying to make the model actor "Active Crystals" stay over that unit until the model runs out and disappears. I tried the "Attach Actor to Unit" but only half works: the actor stays in the point it was created and then only a little sparkle of it flashes over wherever the unit is about 1 second later. How can I make it stay with the unit the whole time?
When a unit uses an ability, I'm trying to make the model actor "Active Crystals" stay over that unit until the model runs out and disappears. I tried the "Attach Actor to Unit" but only half works: the actor stays in the point it was created and then only a little sparkle of it flashes over wherever the unit is about 1 second later. How can I make it stay with the unit the whole time?
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I recommend using a data actor here, possibly in conjunction with a behavior.
Now you can add the behavior to a unit to attach the graphics.
Note, that this does not necessarily works with all models, but I am pretty sure, it works for Active Crystals.
@Kueken531: Go
Are you God?
And by that I mean thank you.
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Yes, yes he is.