Is there a way to use triggers to bring up a targetting cursor for a player?
What I'm trying to do is make an ability that requires two points to complete, but I could make the actual ability through the trigger editor since I've been told I can't do this with the data editor. So now I'm looking to do this through triggers, but I'm failing to find anything here either.
This is going to be for a very fast paced minigame and the camera is thus locked on the space of a small arena. If this does what I think it does, then it's not going to work. Let me look into it.
well some1 did this for targeting w/o clicking with the mouse
first you spawn invisible units at every possible location on the screen, then you see which is highlighted for the player, then you make a region from point or w/e you want to do and get the unit that is within that region
Is there a way to use triggers to bring up a targetting cursor for a player?
What I'm trying to do is make an ability that requires two points to complete, but I could make the actual ability through the trigger editor since I've been told I can't do this with the data editor. So now I'm looking to do this through triggers, but I'm failing to find anything here either.
You can easily get the X and Y coordinates where you click. But I think you really change the cursor. The work around for this is to use
and then to create a dialog with an image in the center of the screen.
This is going to be for a very fast paced minigame and the camera is thus locked on the space of a small arena. If this does what I think it does, then it's not going to work. Let me look into it.
I haven't prodded around with this myself but the data editor has a Data Type: Cursor tab. Possibly something you could do there.
well some1 did this for targeting w/o clicking with the mouse
first you spawn invisible units at every possible location on the screen, then you see which is highlighted for the player, then you make a region from point or w/e you want to do and get the unit that is within that region
You're thinking of this;