@MangledMind: Go
This shouldn't be a problem, and if you PM me the map, I'll even make it work directly on your map. I'll have to complete this when I get home.
@yopeasants: Go
how i would try it
save every barrier into a variable
order the zombies to walk in front of a window
there is a new enter region event, if the specific barrier is alive, order attack barrier, else order attack play
add an additional trigger, whenever a barrier dies, order all units in the region in front of that barrier to attack player
I need a trigger that tells me how many XelNaga Tower a Team is holding.
Sounds easy but i sitting here evening over evening and tryed it in many different ways but no way works like i want it.
Something like:
-every 1 sek of gametime
-count every xelNaga Tower aktivated by team 1
and put this in a variable then to go on...
This trigger is 50% of my mapidea. This map will pwn up the customladder!
Conquest in Battlefield, just a simple Flag holding map. When u see some maps and their Towerplacement it would be such epic to fight for them and not for the bases.
i dont get a way to ask for "xel naga is aktivated" or "a xelNaga is using the ability to interakt with a unit"
I tryed it with areas around the tower but its shitty cause u have borrowd units and flying units and just the a unit enter and lever region trigger.
I want it by the ability from the xelnaga to capture a unit.
This ready Trigger can be implemented to every original Meleemap then. The easiest things, the simpelst Gameplays are the best and this is a simple thing using the epic originalmaps. I think this would be nice to play a round original SCII but u have a other mission then fight just the base or the army of ur enemy.
watch the pics and think about it. There is a 2 Player with 3 Nagas but i dont find it atm, wich is such nice too.
I have initiated a project to create a trigger set for players to improve their 1on1 skills. The mapster thread is here.
The concept is to create triggers that can be copied onto a standard 2-4 player melee map and that provide direct punishment for failed macro as outlined and discussed here at the TL.net forums.
I tryed it looong hours to make it. the solution with regions is not good. To big and to buggy. Maybe its not possible and i should write it to Blizzard :)
Ty, but when I send 2 WBFs to 1 Tower it counts 2 instead of just 1 aktivated Tower. Nice is so far that it works imported on any map.
What happend all when a xel´Naga Tower gets aktivated?
-the xelNaga use capture
-the modelanimation of the Tower start / change to aktivated
-an effekt happend?
-a powerup gets aktivated?
-the sight gets shared?
-the aktivate/deaktivate sound plays
anything spezific what there happend must be available for an event. All solutions till now are about the region around the Tower of 2.5, thats not the way!
there is a deaktivated orderbutton "designate" in the data editor at the naga Tower
I have to admit that ur created trigger in the map exceeds my trigger knowhow a lot :)
but anywhere must this action what there happend when it aktivates give anything what is recognizable to work with it.
Hmm.. basically had the same trigger but with the condition Player1 minerals > 300 in the condition field of the trigger. As soon as I placed it as If-then-else in the action field, it worked fine. I don't get that.. but thank you.
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@MangledMind: Go This shouldn't be a problem, and if you PM me the map, I'll even make it work directly on your map. I'll have to complete this when I get home.
@yopeasants: Go how i would try it
save every barrier into a variable
order the zombies to walk in front of a window
there is a new enter region event, if the specific barrier is alive, order attack barrier, else order attack play
add an additional trigger, whenever a barrier dies, order all units in the region in front of that barrier to attack player
If you are really bored and want to make some triggers, give this a read: http://forums.sc2mapster.com/general/general-chat/17704-a-tutorial-idea-making-a-map-full-of-easy-triggers/#posts :).
@Lonami:
I threw a map in there with a commented dialog tutorial.
@b0ne123:
You could do that, but it's fairly inefficient, and requires a lot of triggers.
@MangledMind:
Here you go.
deathtorn needs a raise his ona roll here.(needs to be more recognised in the sc2 commmunity) ^^
@zeropoints:
Haha, I'm just here to help out.
@deathtorn: Go
They will attack the windows from the inside if that's the case. I don't want that to happen.
EDIT: O !@#$, you're online! Is the map ready yet? Kudos to you if it is.
@b0ne123: Go
Tried. Mediocre mind (me) and great mind (you) think alike :/
@deathtorn: Go
@yopeasants: Go
going to test this today :)
YES PLEASE! I need something triggered or edited!
I need a trigger that tells me how many XelNaga Tower a Team is holding. Sounds easy but i sitting here evening over evening and tryed it in many different ways but no way works like i want it.
Something like:
-every 1 sek of gametime -count every xelNaga Tower aktivated by team 1
and put this in a variable then to go on... This trigger is 50% of my mapidea. This map will pwn up the customladder!
@playlessNamer: Go
Domination from CoD. Creative.
Conquest in Battlefield, just a simple Flag holding map. When u see some maps and their Towerplacement it would be such epic to fight for them and not for the bases.
i dont get a way to ask for "xel naga is aktivated" or "a xelNaga is using the ability to interakt with a unit"
I tryed it with areas around the tower but its shitty cause u have borrowd units and flying units and just the a unit enter and lever region trigger.
I want it by the ability from the xelnaga to capture a unit.
This ready Trigger can be implemented to every original Meleemap then. The easiest things, the simpelst Gameplays are the best and this is a simple thing using the epic originalmaps. I think this would be nice to play a round original SCII but u have a other mission then fight just the base or the army of ur enemy.
watch the pics and think about it. There is a 2 Player with 3 Nagas but i dont find it atm, wich is such nice too.
Hello deathorn,
I have initiated a project to create a trigger set for players to improve their 1on1 skills. The mapster thread is here.
The concept is to create triggers that can be copied onto a standard 2-4 player melee map and that provide direct punishment for failed macro as outlined and discussed here at the TL.net forums.
Any help would be appreciated.
I found another thread where is the same question discussed as my problem.
http://www.thehelper.net/forums/showthread.php/155803-How-to-detect-when-a-Xel-naga-tower-is-activated
I tryed it looong hours to make it. the solution with regions is not good. To big and to buggy. Maybe its not possible and i should write it to Blizzard :)
@yopeasants: Go
like I've been thinking, it is easy and working
@Thrombozyt: Go
This event becomes laggy after a while, so you may want to use a timer instead.
@yopeasants: Go
Would this be the desired effect?
@playlessNamer: Go
This works fine.
Ty, but when I send 2 WBFs to 1 Tower it counts 2 instead of just 1 aktivated Tower. Nice is so far that it works imported on any map.
What happend all when a xel´Naga Tower gets aktivated?
-the xelNaga use capture -the modelanimation of the Tower start / change to aktivated -an effekt happend? -a powerup gets aktivated? -the sight gets shared? -the aktivate/deaktivate sound plays
anything spezific what there happend must be available for an event. All solutions till now are about the region around the Tower of 2.5, thats not the way!
there is a deaktivated orderbutton "designate" in the data editor at the naga Tower
I have to admit that ur created trigger in the map exceeds my trigger knowhow a lot :) but anywhere must this action what there happend when it aktivates give anything what is recognizable to work with it.
Hmm.. basically had the same trigger but with the condition Player1 minerals > 300 in the condition field of the trigger. As soon as I placed it as If-then-else in the action field, it worked fine. I don't get that.. but thank you.