Well, Any unit in unit group. How do I use this, as in:
Unit enters point (Triggering Event)
entering unit = unit of type baneling
point = position of unit
unit = any unit in unit group units in (region) owned by (player)
How do I do this? Since all I can find is a specific unit in a unit group or a random unit in a unit group.
hmm, nvm. problem solved. Thx for the help but in the end I was jst a little confused because I couldnt select <Any Unit> as a function in a Position of Unit trigger
Well, Any unit in unit group. How do I use this, as in: Unit enters point (Triggering Event) entering unit = unit of type baneling point = position of unit unit = any unit in unit group units in (region) owned by (player)
How do I do this? Since all I can find is a specific unit in a unit group or a random unit in a unit group.
Add this:
Condition: ((Triggering unit) is in Your Unit Group) == true
@Wakeman: Go
I wanna find a random unit it comes near to in an event, not the triggering unit in a condition.
@Xtremedesyr: Go
Without explaining it in triggers, what exactly are you trying to do?
When any Baneling enters within x distance from a certain type of unit.... I got that far. What do you want the action to be?
@Xtremedesyr: Go
What I said IS what you need.
Event: any unit enters region / distance of certain unit (you don't need to identify the unit at this point)
Condition: ((Triggering unit) is in Your Unit Group) == true (use this condition to check whether the units triggered the event is what you want)
hmm, nvm. problem solved. Thx for the help but in the end I was jst a little confused because I couldnt select <Any Unit> as a function in a Position of Unit trigger