You could create a huge dialog with hidden background and a black image all over the place in the center of the screen that you hide by default. The image should have some transparency.
As it was created first, it will be behind every other dialog you create after that.
Then you show it to the players when you need to "dim the whole screen except the dialogs" and hide it when it should stop.
You could change the transparency over time from 0.0 to 0.x over a few seconds which might create a nicer fading.
How do i make a image that is black and not transparent ? If i choose the "black.dds" image its semi transparent.
After the question above is answer, how do i then make it transparent?
I would use the "white32" image and recolor it to black in the image creation trigger action. It's set to white by default which doesn't change the color.
There is an action to set the transparency of dialog items over time.
How can i dim the whole screen except the dialogs?
You could create a huge dialog with hidden background and a black image all over the place in the center of the screen that you hide by default. The image should have some transparency.
As it was created first, it will be behind every other dialog you create after that.
Then you show it to the players when you need to "dim the whole screen except the dialogs" and hide it when it should stop.
You could change the transparency over time from 0.0 to 0.x over a few seconds which might create a nicer fading.
Mmmm i thought about that but i thought that maybe there was some default settings i could simply use for that :)
@Sherlia: Go
How do i make a image that is black and not transparent ? If i choose the "black.dds" image its semi transparent.
After the question above is answer, how do i then make it transparent?
I would use the "white32" image and recolor it to black in the image creation trigger action. It's set to white by default which doesn't change the color.
There is an action to set the transparency of dialog items over time.
@Sherlia: Go There is an action to set the transparency of dialog items over time. <</quote>>
Cant say i find that trigger sadly :/
@Sherlia:
Add a new action and type "transparency" into the search bar..
Attached an example map.