I know this has probably been asked fifty million times but I have been looking and trying to figure this out for two days now with no marked progress.
So what I want to do is call a player that clicked a mouse button or pressed a keyboard key via a action definition.
So for instance:
(image attached)
Triggering player doesn't work, and I need to keep this simple with arrays, so there isn't a specific way to call the player via a unit or other variable.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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I know this has probably been asked fifty million times but I have been looking and trying to figure this out for two days now with no marked progress.
So what I want to do is call a player that clicked a mouse button or pressed a keyboard key via a action definition.
So for instance:
(image attached)
Triggering player doesn't work, and I need to keep this simple with arrays, so there isn't a specific way to call the player via a unit or other variable.
Any ideas?
@Yaksmanofage: Go
Triggering players should work. Did you add a "Parameter" of type "Integer" that would filter that information into your "Action Definition"
@DarlD: Go
Yes, for some reason when I type in "Triggering Player" it's greyed out then when I try to use it in-game it bugs out.
EDIT: part of the action definition attached as a picture.
On a hunch I moved some triggers around and shortened them, and I seem to have fixed it.
Honestly, I don't know how, but I did. I'll leave this topic open just in case, but I'm pretty sure I solved it.