After observing strange results with the <img> tag I did a bit of tinkering and found that the maximum width it allows is 160. For example, if I put the following text in a label, it will draw the image but only at 160 wide (not 200, which is the image's native width).
After observing strange results with the <img> tag I did a bit of tinkering and found that the maximum width it allows is 160. For example, if I put the following text in a label, it will draw the image but only at 160 wide (not 200, which is the image's native width).
<img path="/Assets/Textures/image.dds" width="200" height="4"/>
Values of 1 thru 160 work correctly, but then anything greater than 160 in the "width" attribute gets truncated to 160.
Is this something that can be overcome or am I stuck with a maximum width of 160 on text <img> tags?
Lets do the bumpty bump
If you reference a larger image, does it still get scaled down to a maximum width of 160?
If not, you could include a magnified version of the texture in the map.
If yes, you could try cutting the larger image into multiple smaller textures and packing them together.
@StragusMapster: Go
Yes no matter how big the image is, it still is limited to 160. Tried on several different images and same results.
I guess I will have to try cutting them into multiple sections as you suggest.